Home / Divide et Impera / Masaesyli (Hannibal at the Gates) / Buildings / Fortified Antioch (Occupied)
Masaesyli (Hannibal at the Gates) Ancient Capital Level 4
Fortified Antioch (Occupied)
Strategic Hellenistic capital, fortified and prepared.Ancient Capital
Building Name Fortified Antioch (Occupied) |
Level Name dei_main_city_ANTIOCH_4_fort |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 14400 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
+8 artillery on walls (this_region)-12 food (this_region)
+30% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-9 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+8 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Afr_Garamantine_Spearmen) Dorkim Garamantim (Garamantine Spearmen) The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment. |
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300 | 427 | 427 | 27 | 9 | 15 | 63 | 1 | 20 | 55 | |||||||||
2 |
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers) Toxotai Syriakoi (Syrian Heavy Archers) Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy. |
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175 | 1148 | 1148 | 10 | 175 | 6 | 15 | 21 | 7 | 6 | 26 | 16 | 20 | 30 | |||||
3 |
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies) Pantodapoi Syriakoi (Syrian Levies) Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect. |
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300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 35 | |||||||||
4 |
Elephants / Elephant / (AOR_21_Syrian_War_Elephants) Elephantes Syriakoi (Syrian War Elephants) Size really does matter; it is worth paying extra for big things. |
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36 | 3600 | 3600 | 13 | 6 | 20 | 61 | 16 | 110 | 35 | |||||||||
5 |
Melee Infantry / Spear Infantry / (Num_Spear) Dorkim Numidim (Numidian Spearmen) No matter how reluctant, every spearman holds the line if he wants to live. |
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300 | 385 | 385 | 24 | 9 | 10 | 65 | 1 | 20 | 45 |
Disqus |
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