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HomeHome / Divide et Impera / Lusotannan (Hannibal at the Gates) / Buildings / Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied) Lusotannan (Hannibal at the Gates)Lusotannan (Hannibal at the Gates) Ancient Capital Level 1

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_1

Building Chain

Ancient Capital

Building Level

1

Create Time

4

Create Cost

2250

Effects

-2 food (this_region)
+5% wealth from all sources (regions_in_this_province)
507 wealth from subsistence (this_building)
+1 growth per turn (this_province)
-3% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Melee Infantry
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Lebiponnim
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
175 Mitnagsim Lybim
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
3
300 Mishteret Lybim
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
4
200 Callaecae Roscaithera
Melee Infantry / Spear Infantry / (Ibe_Callaeci_Medium_Inf)
Callaecae Roscaithera
(Gallaeci Medium Infantry)

Proud, skilled, and bold, these troops are a fearful sight for any enemy. Wearing bronze helmets, scale armour woven into hardened leather, bronze forearm protection, and bronze Ocreas, these men have as their main weapons the spear, the Soliferrum (a full-metal heavy javelin) and the Gladius Hispaniensis.

200 1031 1031 34 9 16 55 12 20 55
5
300 Vaeirione
Melee Infantry / Melee Infantry / (Ibe_Lusotannan_Light_Inf)
Vaeirione
(Lusitani Light Infantry)

Vaeirione are the Lusitanian variant of the typical Caetrati found in all Iberian armies, and no less fierce than their Iberian brethren. They wear light quilted linen armour over tunics and thick cloaks, which also give a degree of protection. They wear a tough sinew and leather helmet called a "galea" and carry a bundle of javelins to throw before the melee. Their javelins make them ideal skirmishers, and their earth-toned clothing allows them to excel at ambushes.

300 782 782 33 11 15 44 8 20 45
6
300 Mebdie Hostate
Melee Infantry / Spear Infantry / (Ibe_Lusotannan_Light_Spearmen)
Mebdie Hostate
(Lusitani Light Spearmen)

These troops are the semi-professional line infantry of the Lusotannan. They are relatively well-off, owning farmland and cattle, taking part in occasional mercenary service to pay for their equipment. They are equipped with light armour made of leather combined with a small bronze breastplate, a "galea" leather helmet and a rather large shield. Their armament includes a bundle of javelins and a sturdy spear. In battle they form a loose shieldwall that can stand up to most regular cavalry.

300 630 630 26 9 14 54 6 20 45
7
200 Scortamareva
Melee Infantry / Spear Infantry / (Ibe_Lusotannan_Medium_Spearmen)
Scortamareva
(Lusitani Medium Spearmen)

Scortamareva (Skor-tam-ar-eev-ah; "Long-Shield Carriers") are some of the most well-equipped and heavily armed warriors the Lusotannan can muster. They are a fierce, well-drilled and well-equipped force, making them great medium infantry. They are armed with a well-made Iberian steel shortsword, a bronze breastplate, greaves, a bronze Montefortino helmet, and well-made javelins and spear.

200 877 877 32 9 16 78 10 20 55
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