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HomeHome / Divide et Impera / Liguria (Hannibal at the Gates) / Buildings / Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied) Liguria (Hannibal at the Gates)Liguria (Hannibal at the Gates) Ancient Capital Level 3

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Large Defences
Large Defences

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
-8% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Cel_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Cel_Scorpion_Bastion)
Fixed Artillery
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
Celtic Warriors
(GAR_Cel_Garrisoned_Warriors)
Melee Infantry
120 Celtic Cavalry
Celtic Cavalry
(GAR_Cel_Homestead_Cavalry)
Melee Cavalry
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Dorkim Lybim Kbedim
Melee Infantry / Melee Infantry / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
2
120 Parasim Lebiponnim
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
3
200 Dorkim Lybim
Melee Infantry / Melee Infantry / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
4
175 Mitnagsim Lybim
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
5
300 Mishteret Lybim
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
6
200 Kluddacorii
Melee Infantry / Melee Infantry / (Cel_Kluddacorii)
Kluddacorii
(Alpine Sword Band)

Tribes from the Alps and some nearby territories have swordsmen of their own, the Kluddacorii (Klod-ah-kur-ee-eye; Sword-Band"). These men often wear little in a battle, removing anything that might be a hindrance (with the exception of their trousers and shoes). After throwing their javelins, they make use of a powerful charge in an attempt to overwhelm enemy positions or force gaps in their lines. Warriors from these tribes are high-spirited and very eager to fight given the chance. As such, they have good morale, but their lack of armour can be detrimental in a prolonged engagement, or if they are flanked."

200 920 920 36 10 13 69 10 20 55
7
300 Corio Arios
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Corio Arios
(Levy Freemen)

The chance to win glory and position makes these men fierce opponents.

300 496 496 21 9 8 65 4 20 40
8
300 Corio Cladio
Melee Infantry / Melee Infantry / (Cel_Short_Swords)
Corio Cladio
(Shortsword Warriors)

Brave, but unskilled, these men will fight and die for the tribe's honour.

300 541 541 36 10 13 65 1 20 50
9
175 Iaosatae
Missile Infantry / Missile Infantry / (Cel_Slingers)
Iaosatae
(Celtic Slingers)

These slingers, eager for glory in battle, are highly effective skirmishers.

175 530 530 6 190 5 20 18 7 6 37 1 20 35
10
300 Tekastos
Melee Infantry / Melee Infantry / (Cel_Tekastos)
Tekastos
(Alpine Axemen)

The Raetians are a very bizarre Alpine people. They often raid and in doing so regularly instil anger within the hearts of their Celtic neighbors. The Tekastos (tek-as-tus; Axe Carriers") form the basic warbands of the Raetians. They carry a Raetian battle axe to crush armour, and possess two javelins similar to Italic pila. They wear linen armour of Etruscan design, as well as a helmet. Brandishing weapons that allow them to stand against heavily armoured enemies, these sturdy, unique warbands can be very useful as shock troops"

300 826 826 36 11 13 49 8 20 55
11
175 Corio Jovincos Gaballacos
Missile Infantry / Missile Infantry / (Cel_Youths)
Corio Jovincos Gaballacos
(Celtic Youths)

These young men seek battle to enhance their status and to gain experience.

175 349 349 14 85 7 5 18 7 6 37 1 20 35
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