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HomeHome / Divide et Impera / Illercavones (Hannibal at the Gates) / Buildings / Economic Buildings
Economic
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Enclosed Land Economic Level 1
Enclosed Land
The creature that does not wander is safe.
4 1050 1 food (this_region)
45 wealth from farming (agriculture) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Loremaster's Hut Economic Level 2
Loremaster's Hut
Wise words are worth hearing, even if wisdom is unpalatable.
6 1350 +0.3% 3rd Class Citizen (this_building)
3 Goldsmith Economic Level 2
Goldsmith
The beauty of gold is more than its worth.
6 2700 180 wealth from manufacturing (industry) (this_building)
+5% wealth from all sources (regions_in_this_province)
-2 public order(squalor) (this_province)
4 Clay Pit Economic Level 2
Clay Pit
Many beautiful items can be made from simple clay.
6 1800 1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+0.1% 2nd Class Citizen (this_building)
5 Limited Warhorse Breeding Economic Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 food (regions_in_this_province)
150 wealth from livestock (agriculture) (this_building)
+2% cavalry charge bonus upon recruitment (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
6 Reservoir Economic Level 2
Reservoir
Water is the bringer of life and must be respected.
6 1950 +10% wealth from farming (agriculture) (regions_in_this_province)
+1 growth per turn (this_province)
+0.3% 3rd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
7 Field Economic Level 2
Field
We must gather the fruits of the field.
6 1500 4 food (this_region)
60 wealth from farming (agriculture) (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
8 Sewage Ditch Economic Level 2
Sewage Ditch
Even the wildest man knows not to deficate where he eats.
6 1950 +1 growth per turn (this_province)
+2 security against all agent actions (attribute bonus) (this_province)
+5 public order per turn (sanitation) (this_province)
+4% unit replenishment (regions_in_this_province)
+0.3% 3rd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
9 Horse Pens Economic Level 2
Horse Pens
The noble horse has much to teach us.
6 3300 +0.1% 1st Class Citizen (this_building)
+0.1% 2nd Class Citizen (this_building)
10 Cattle Pens Economic Level 2
Cattle Pens
A herd provides more than food.
6 1650 2 food (this_region)
105 wealth from livestock (agriculture) (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
11 Brine Distiller Economic Level 2
Brine Distiller
The mighty ocean provides more than fish.
6 2850 +5% wealth from livestock (agriculture) (regions_in_this_province)
150 wealth from local commerce (this_building)
-2 public order(squalor) (this_province)
Requires the Salt resource (this_building)
12 Bards' Grove Economic Level 3
Bards' Grove
Many voices raised as one: the voice of the people.
10 4050 +0.1% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
13 Mint Economic Level 3
Mint
Coins mean less bloodletting come market day.
10 3900 210 wealth from manufacturing (industry) (this_building)
+10% wealth from all sources (regions_in_this_province)
-4 public order(squalor) (this_province)
14 Potter Economic Level 3
Potter
The potter's art is a valuable one.
10 3000 1 food (this_region)
300 wealth from manufacturing (industry) (this_building)
-4 public order(squalor) (this_province)
+0.2% 2nd Class Citizen (this_building)
15 Limited Warhorse Breeding Economic Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -4 food (regions_in_this_province)
250 wealth from livestock (agriculture) (this_building)
+5% cavalry charge bonus upon recruitment (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
16 Well Economic Level 3
Well
From beneath the ground comes life giving water.
10 3150 +20% wealth from farming (agriculture) (regions_in_this_province)
+1 growth per turn (this_province)
+0.7% 3rd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
17 Farm Economic Level 3
Farm
If we take care of the land, it will take care of us.
10 2100 7 food (this_region)
75 wealth from farming (agriculture) (this_building)
-4 public order(squalor) (this_province)
+0.1% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
18 Drainage Ditch Economic Level 3
Drainage Ditch
A small runoff that allows the town's sewage to clear.
10 3150 +2 growth per turn (this_province)
+4 security against all agent actions (attribute bonus) (this_province)
+6 public order per turn (sanitation) (this_province)
+6% unit replenishment (regions_in_this_province)
+0.7% 3rd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
19 Stables Economic Level 3
Stables
A warrior cannot ride a sheep into battle!
10 4500 +0.2% 1st Class Citizen (this_building)
+0.2% 2nd Class Citizen (this_building)
20 Cattle Farm Economic Level 3
Cattle Farm
When food is plentiful there is money to be made in cattle.
10 2550 4 food (this_region)
200 wealth from livestock (agriculture) (this_building)
-4 public order(squalor) (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
21 Salt Kiln Economic Level 3
Salt Kiln
A little salt is useful, a lot is profitable.
10 4050 +10% wealth from livestock (agriculture) (regions_in_this_province)
225 wealth from local commerce (this_building)
-4 public order(squalor) (this_province)
Requires the Salt resource (this_building)
22 Jewelsmith Economic Level 4
Jewelsmith
From the bowels of the earth come these glittering treasures.
16 7740 240 wealth from manufacturing (industry) (this_building)
+20% wealth from all sources (regions_in_this_province)
-10 public order(squalor) (this_province)
Commercial Stimulation Edict:
+16% wealth from industry buildings (this_province)
23 Potter's Workshop Economic Level 4
Potter's Workshop
Many hands make light work.
16 7200 1 food (this_region)
700 wealth from manufacturing (industry) (this_building)
-8 public order(squalor) (this_province)
Commercial Stimulation Edict:
+5% wealth from all commerce buildings (this_province)
+0.3% 2nd Class Citizen (this_building)
Requires the Salt resource (this_building)
24 Limited Warhorse Breeding Economic Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -6 food (regions_in_this_province)
350 wealth from livestock (agriculture) (this_building)
+8% cavalry charge bonus upon recruitment (this_province)
Bread and Games Edict:
1 food (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
25 Canals Economic Level 4
Canals
To bend water to our will is a great power indeed.
16 7560 +40% wealth from farming (agriculture) (regions_in_this_province)
+2 growth per turn (this_province)
Migration Edict:
+1 growth per turn (this_province)
+0.1% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
26 Lynchet Economic Level 4
Lynchet
A well-tended field produces superior crops.
16 3600 14 food (this_region)
90 wealth from farming (agriculture) (this_building)
-8 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
+0.2% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
27 River Drainage Economic Level 4
River Drainage
The gods made rivers to clean both man and earth.
16 7560 +3 growth per turn (this_province)
+6 security against all agent actions (attribute bonus) (this_province)
+8 public order per turn (sanitation) (this_province)
+8% unit replenishment (regions_in_this_province)
Bread and Games Edict:
+2 public order (this_province)
+0.1% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
28 Horse Ranch Economic Level 4
Horse Ranch
A well-trained horse is worth its weight in cattle.
16 8280 +0.3% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Requires the Warhorse resource (this_building)
29 Cattle Ranch Economic Level 4
Cattle Ranch
Much can be learnt about a man from his bulls.
16 4320 7 food (this_region)
290 wealth from livestock (agriculture) (this_building)
-8 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
+0.1% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
30 Salt Workshop Economic Level 4
Salt Workshop
Salt goods are highly valued by men from the south.
16 8280 +20% wealth from livestock (agriculture) (regions_in_this_province)
450 wealth from local commerce (this_building)
-10 public order(squalor) (this_province)
Commercial Stimulation Edict:
+4 public order from luxuries (this_province)
Requires the Salt resource (this_building)
31 Bardic Circle Economic Level 4
Bardic Circle
Through song and poetry the glorious dead are honoured.
16 7200 +0.2% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
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