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HomeHome / Divide et Impera / Illercavones (Hannibal at the Gates) / Buildings / Military Buildings
Military
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Warrior Lodge Military Level 1
Warrior Lodge
An artistic eye can be useful and profitable.
4 1800 +0.1% 1st, 2nd and 3rd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
2 Horse Pens Military Level 2
Horse Pens
The noble horse has much to teach us.
6 3300 -2 food (this_region)
+0.1% 1st and 2nd Class (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
3 Woodworker Military Level 2
Woodworker
The trees provide much for those who know their secrets.
6 3000 +0.3% 2nd Class Citizen (this_building)
4 Blacksmith Military Level 2
Blacksmith
Through his knowledge of the Otherworld he creates power from the earth itself.
6 3000 225 wealth from manufacturing (industry) (this_building)
-2 public order(squalor) (this_province)
5 Meeting Ground Military Level 2
Meeting Ground
Skilled metalsmiths make the deadliest weapons.
6 2550 +0.5% 1st, 2nd and 3rd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
6 Stables Military Level 3
Stables
A warrior cannot ride a sheep into battle!
10 4500 -3 food (this_region)
+1 experience rank(s) for cavalry recruits (this_province)
+0.2% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
7 Carpenter Military Level 3
Carpenter
The skill of the carpenter puts roofs over our heads.
10 5250 +0.5% 2nd Class Citizen (this_building)
8 Ironsmith Military Level 3
Ironsmith
Iron is to be honoured and respected.
10 4800 300 wealth from manufacturing (industry) (this_building)
-4 public order(squalor) (this_province)
9 Proving Grounds Military Level 3
Proving Grounds
A warrior needs a weapon he can rely on.
10 4050 +1 experience rank(s) for heavy infantry recruits (this_province)
+0.7% 1st, 2nd and 3rd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
10 Builder's Hall Military Level 4
Builder's Hall
Great engines of war are crafted from strong oaks.
16 9639 +1% 2nd Class Citizen (this_building)
11 Iron Workshop Military Level 4
Iron Workshop
The strength of iron makes fine weapons.
16 8820 375 wealth from manufacturing (industry) (this_building)
-10 public order(squalor) (this_province)
-10% land unit recruitment cost (this_province)
Commercial Stimulation Edict:
+16% wealth from industry buildings (this_province)
12 Hall of Champions Military Level 4
Hall of Champions
Fire destroys but it can also create.
16 7200 +2 experience rank(s) for heavy infantry recruits (this_province)
+1% 1st, 2nd and 3rd Class (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
Requires the Copper resource (this_building)
13 Horse Ranch Military Level 4
Horse Ranch
A well-trained horse is worth its weight in cattle.
16 8280 -4 food (this_region)
+2 experience rank(s) for cavalry recruits (this_province)
+0.3% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
Requires the Warhorse resource (this_building)
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