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HomeHome / Divide et Impera / Gallaeci (Hannibal at the Gates) / Buildings / Hierapytna (Occupied)
Hierapytna (Occupied) Gallaeci (Hannibal at the Gates)Gallaeci (Hannibal at the Gates) Ancient Capital Level 4

Hierapytna (Occupied)

Strategic Hellenistic capital.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Ancient Capital Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Ancient Capital Level 1
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_fort)
Ancient Capital Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Ancient Capital Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_trade)
Ancient Capital Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Ancient Capital Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Ancient Capital Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Ancient Capital Level 3
Hierapytna (Occupied)

Building Name

Hierapytna (Occupied)

Level Name

dei_main_city_KNOSSOS_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marble
Marble

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
720 wealth from subsistence (this_building)
500 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Melee Infantry
200 Iberian Champions
200 Iberian Champions
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Kretai Toxotai
Missile Infantry / Missile Infantry / (AOR_34_Cretan_Archers)
Kretai Toxotai
(Cretan Archers)

As elite archers from the island of Knossos, the ancestors of these famed bowmen once served in the all-conquering army of Alexander the Great.

175 1021 1021 11 185 7 15 21 7 6 39 8 20 30
2
300 Kretai Haploi
Melee Infantry / Spear Infantry / (AOR_34_Cretan_Levies)
Kretai Haploi
(Cretan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 562 562 26 9 11 66 4 20 30
3
200 Ambacti
Melee Infantry / Melee Infantry / (Ibe_Cantabrian_Ambacti)
Ambacti
(Cantabrian Ambacti)

The Ambacti are chosen soldiers, devoted to the chief whom they accompany, and who supplies them with food.

200 1343 1343 44 11 13 88 16 20 65
4
300 Cladaca
Melee Infantry / Melee Infantry / (Ibe_Cantabrian_Light_Inf)
Cladaca
(Cantabrian Light Infantry)

The Cladaca are the backbone of the early Goidilic warrior society.

300 504 504 28 11 11 52 3 20 45
5
300 Callaecae Roscaithera
Melee Infantry / Melee Infantry / (Ibe_Cantabrian_Medium_Inf)
Callaecae Roscaithera
(Cantabrian Medium Infantry)

The Roscaithrera are armed with a local version of the Celtic longsword and soliferrum javelins. They protect themselves with an iron Montefortino helmet and a caetra shield.

300 586 586 34 11 13 60 3 20 55
6
300 Dunaminica
Melee Infantry / Melee Infantry / (Ibe_Heavy_Infantry)
Dunaminica
(Iberian Heavy Infantry)

Hailing from the Celtiberi, these ferocious and battle-hardened warriors are the best regular footmen in Iberia. They are widely regarded as some of the best mercenaries in Hispana.

300 953 953 38 11 13 76 10 20 60
7
300 Loricati Milites
Melee Infantry / Spear Infantry / (Ibe_Light_Spearmen)
Loricati Milites
(Militia Spearmen)

Loricati Milites are a reliable levied militia. Fast and able to pepper the enemy with javelins before charging with their spears, they can be relied upon to beef up Iberian armies whenever necessity of men is paramount.

300 484 484 26 9 11 58 3 20 50
8
175 Iberi Funditores
Missile Infantry / Missile Infantry / (Ibe_Slingers)
Iberi Funditores
(Iberian Slingers)

A good slinger is worth his pay for the havoc he causes in enemy ranks.

175 517 517 6 190 5 20 18 7 6 32 1 20 30
9
300 Iberi Milites
Melee Infantry / Spear Infantry / (Ibe_Spear)
Iberi Milites
(Iberian Levies)

Iberi Milites are a reliable militia. Fast-moving and able to pepper the enemy with javelins before charging with their spears, they can be relied to beef up Iberian armies whenever numbers are paramount.

300 452 452 24 9 10 52 3 20 45
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