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Fortified Athens Qarthadastim (Hannibal at the Gates)Qarthadastim (Hannibal at the Gates) Ancient Capital Level 3

Fortified Athens

Enlightened, it lights the world. Fortified and prepared.

Ancient Capital

Athens
Athens
(dei_main_city_ATHENS_1)
Ancient Capital Level 0
Athens
Athens
(dei_main_city_ATHENS_2)
Ancient Capital Level 1
Fortified Athens
Fortified Athens
(dei_main_city_ATHENS_3_fort)
Ancient Capital Level 2
Fortified Athens
Fortified Athens
(dei_main_city_ATHENS_4_fort)
Ancient Capital Level 3
Athens
Athens
(dei_main_city_ATHENS_4)
Ancient Capital Level 3
Commercial Athens
Commercial Athens
(dei_main_city_ATHENS_4_trade)
Ancient Capital Level 3
Athens
Athens
(dei_main_city_ATHENS_3)
Ancient Capital Level 2
Fortified Athens
Fortified Athens
(dei_main_city_ATHENS_4_fort)
Ancient Capital Level 3
Athens
Athens
(dei_main_city_ATHENS_4)
Ancient Capital Level 3
Commercial Athens
Commercial Athens
(dei_main_city_ATHENS_4_trade)
Ancient Capital Level 3
Commercial Athens
Commercial Athens
(dei_main_city_ATHENS_3_trade)
Ancient Capital Level 2
Fortified Athens
Fortified Athens
(dei_main_city_ATHENS_4_fort)
Ancient Capital Level 3
Athens
Athens
(dei_main_city_ATHENS_4)
Ancient Capital Level 3
Commercial Athens
Commercial Athens
(dei_main_city_ATHENS_4_trade)
Ancient Capital Level 3
Fortified Athens

Building Name

Fortified Athens

Level Name

dei_main_city_ATHENS_3_fort

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6800

Effects

+4 artillery on walls (this_region)
-7 food (this_region)
+10% wealth from all sources (regions_in_this_province)
844 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-3 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+4 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Ballista (Bastion)
40 Ballista (Bastion)
40 Ballista (Bastion)
Ballista (Bastion)
(Car_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Car_Scorpion_Bastion)
Fixed Artillery
100 Carthaginian Cavalry
100 Carthaginian Cavalry
Carthaginian Cavalry
(GAR_Car_Citizen_Cavalry)
Melee Cavalry
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
Carthaginian Militia
(GAR_Car_Citizen_Militia)
Spear Infantry
200 Libyan Spearmen
200 Libyan Spearmen
200 Libyan Spearmen
200 Libyan Spearmen
200 Libyan Spearmen
Libyan Spearmen
(GAR_Car_Garrisoned_Spearmen)
Hoplite/Pike Infantry
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
Libyan Javelinmen
(GAR_Car_Local_Javelinmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Athenai Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Hoplites)
Athenai Hoplitai
(Athenian Hoplites)

Hoplites: no other word says Greeks at war in quite the same way.

200 1021 1021 29 9 13 62 12 20 40
2
200 Athenai Thorakitai Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Thorax_Hoplites)
Athenai Thorakitai Hoplitai
(Athenian Thorax Hoplites)

The phalanx is only as strong as the shield-arms of the warriors in it.

200 1117 1117 30 9 13 70 14 20 40
3
300 Korinthoi Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Levies)
Korinthoi Epistratoi Hoplitai
(Corinthian Levy Hoplites)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 23 9 11 56 4 20 30
4
200 Korinthoi Ekdromoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Light_Hoplites)
Korinthoi Ekdromoi Hoplitai
(Corinthian Light Hoplites)

Discipline is needed to carry a spear and bear a shield in the phalanx.

200 615 615 27 9 13 57 4 20 40
5
200 Korinthoi Thureophoroi
Melee Infantry / Spear Infantry / (AOR_35_Greek_Thureos_Spears)
Korinthoi Thureophoroi
(Corinthian Thureos Spears)

These well-trained warriors are a flexible force of skirmishing spearmen.

200 765 765 30 9 10 67 8 20 40
6
200 H'anatim Lybim Kbedim
Melee Infantry / Hoplite/Pike Infantry / (Car_Late_Libyan_Hoplites)
H'anatim Lybim Kbedim
(Libyan Heavy Hoplites)

There is a discipline in the advance of a phalanx that eludes lesser men.

200 1022 1022 29 9 15 63 12 20 50
7
200 H'anatim Lybim
Melee Infantry / Hoplite/Pike Infantry / (Car_Libyan_Hoplites)
H'anatim Lybim
(Libyan Hoplites)

There is honour and tradition in defending one's home as a hoplite.

200 918 918 27 9 13 60 10 20 45
8
175 Mitnagsim Lybim
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Mitnagsim Lybim
(Libyan Javelinmen)

Javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 7 15 7 6 37 1 20 35
9
300 Aanatim Lybim
Melee Infantry / Spear Infantry / (Car_Light_Libyan_Infantry)
Aanatim Lybim
(Libyan Thureos Spears)

Levied soldiers that fight as javelin-armed spearmen.

300 518 518 28 9 10 71 3 20 50
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