Alexandria (Occupied)
Heir to Alexander.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Alexandria (Occupied) |
Level Name dei_main_city_ALEXANDRIA_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Plumbing |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
(Rom_Ballista_Bastion)
Field Artillery
(Rom_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers) Machimoi Toxotai (Egyptian Archers) All men serve the Pharaoh to the limits of their ability, even humble bowmen. |
|||||||||||||||||
175 | 389 | 389 | 9 | 165 | 5 | 15 | 18 | 7 | 6 | 22 | 1 | 20 | 25 | |||||
2 |
Cavalry / Melee Cavalry / (AOR_17_Egyptian_Cavalry) Machimoi Hippeis (Egyptian Cavalry) These spear-armed cavalrymen fight in close combat in service of the Pharaoh. |
|||||||||||||||||
120 | 1530 | 1530 | 30 | 9 | 25 | 43 | 10 | 20 | 35 | |||||||||
3 |
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies) Machimoi (Egyptian Levies) Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
300 | 562 | 562 | 26 | 9 | 11 | 66 | 4 | 20 | 30 | |||||||||
4 |
Missile Infantry / Missile Infantry / (Rom_Accensi_Mod) Accensi (Camillan Levy Slingers) Slingers levied from among the poorest Romans - too poor to afford reasonable equipment. |
|||||||||||||||||
175 | 342 | 342 | 5 | 165 | 5 | 20 | 12 | 7 | 6 | 26 | 1 | 20 | 35 | |||||
5 |
Missile Infantry / Missile Infantry / (Rom_Leves) Leves (Camillan Levy Javelinmen) Even a poor man can throw a javelin with skill. |
|||||||||||||||||
175 | 374 | 374 | 14 | 85 | 7 | 5 | 15 | 7 | 6 | 45 | 1 | 20 | 35 | |||||
6 |
Melee Infantry / Spear Infantry / (Rom_Rorarii) Rorarii (Early) (Camillan Reserve Maniple) The spear-armed Rorarii can quickly reach a crisis point in battle. |
|||||||||||||||||
300 | 505 | 505 | 21 | 9 | 10 | 75 | 4 | 20 | 45 | |||||||||
7 |
Melee Infantry / Spear Infantry / (Rom_Vigiles) Cohors Vigilum (Imperial Town Watch) These spear-armed garrison troops are also riot squad and firemen. |
|||||||||||||||||
300 | 423 | 423 | 21 | 9 | 10 | 67 | 3 | 20 | 45 |
Disqus |
---|
|