Strategic Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Strategic Port Level 1 Port of Rhodos Rhodos' vital lifeline to the world. |
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4 | 1650 |
68 wealth from maritime commerce (this_building) |
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2 |
Strategic Port Level 2 Port of Rhodos Rhodos' vital lifeline to the world. |
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6 | 3150 |
5 food (this_region) 158 wealth from manufacturing (industry) (this_building) 90 wealth from maritime commerce (this_building) Level I ship hulls (+5% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions) +0.5% All Population Classes (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) |
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3 |
Strategic Port Level 3 Port of Rhodos Rhodos' vital lifeline to the world. |
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10 | 4350 |
8 food (this_region) 315 wealth from manufacturing (industry) (this_building) 112 wealth from maritime commerce (this_building) -4 public order(squalor) (this_province) Level II ship hulls (+10% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions) Increased experience level for some units (this_building) Commercial Stimulation Edict: +2 food from trade (this_province) +0.7% All Population Classes (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) |
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4 |
Strategic Port Level 4 Port of Rhodos Rhodos' vital lifeline to the world. |
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16 | 6660 |
8 food (this_region) 473 wealth from manufacturing (industry) (this_building) 140 wealth from maritime commerce (this_building) -10 public order(squalor) (this_province) Level III ship hulls (+20% health) upon recruitment (this_buildings_province_to_adjacent_sea_regions) Increased experience level for some units (this_building) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) Noble Philanthropy Edict: -12% ship building costs (this_province) Commercial Stimulation Edict: +2 food from trade (this_province) +1% All Population Classes (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) |
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