Home / Divide et Impera / Makedonian Rebels (Macedonian Wars) / Buildings / Minor Settlement (Fish) Buildings
Makedonian Rebels (Macedonian Wars) Buildings
Minor Settlement (Fish) Buildings
Minor Settlement (Fish)
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Minor Settlement (Fish) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Fish) Level 1 Hellenistic Hamlet Small communities thrive through shared endeavour. |
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4 | 1350 |
1 food (this_region) 86 wealth from maritime commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +1% research rate (this_faction) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) Supplies: +7 (this_building) 10 fish (this_building) +1 army recruitment capacity (this_province) +1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Fish) Level 2 Hellenistic Village For most people, their village is the whole world. |
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6 | 1950 |
3 food (this_region) 118 wealth from maritime commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +1% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) Supplies: +7 (this_building) 25 fish (this_building) +1 army recruitment capacity (this_province) +1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Fish) Level 3 Hellenistic Komai Successful villages attract trade and settlers, and grow as a result. |
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10 | 3000 |
5 food (this_region) 153 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) Supplies: +7 (this_building) 60 fish (this_building) +1 army recruitment capacity (this_province) +2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Fish) Level 4 Hellenistic Town For settlers and traders, towns are home to opportunities undreamt of in villages. |
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16 | 5040 |
7 food (this_region) 186 wealth from maritime commerce (this_building) +2 growth per turn (this_province) -10 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Bread and Games Edict: 1 food (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) Supplies: +7 (this_building) 120 fish (this_building) +1 army recruitment capacity (this_province) +3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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