Iron Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Iron Resource Level 1 Iron Mine "Bronze? Pah! Bronze is for children!" |
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4 | 2025 |
150 wealth from mining (industry) (this_building) 10 iron (this_building) +0.1% 2nd Class Citizen (this_building) |
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2 |
Iron Resource Level 2 Shieldmaker A good shield defends. An excellent shield is a weapon in itself. |
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6 | 4275 |
Level I armour (+5% armour) upon recruitment (all provinces) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) |
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3 |
Iron Resource Level 2 Blacksmith "His work is unrivalled… they say he has a little of Vulcan in him." |
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6 | 4275 |
Level I weapons (+5% melee attack) upon recruitment (all provinces) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) |
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4 |
Iron Resource Level 2 Iron Mine Shaft Rich veins of ore can be accessed via deep tunnels and shafts. |
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6 | 4275 |
180 wealth from mining (industry) (this_building) 20 iron (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) |
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5 |
Iron Resource Level 2 Ironworks “I would offer you a deal, but everything is on sale already!” |
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6 | 4275 |
300 wealth from local commerce (this_building) 10 iron (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) |
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6 |
Iron Resource Level 3 Armourer There is a line between craft and art which the greatest smiths straddle. |
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10 | 8775 |
-6 public order(squalor) (this_province) Level II armour (+10% armour) upon recruitment (all provinces) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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7 |
Iron Resource Level 3 Weaponsmith There is a line between craft and art which the greatest smiths straddle. |
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10 | 8775 |
-6 public order(squalor) (this_province) Level II weapons (+10% melee attack) upon recruitment (all provinces) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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8 |
Iron Resource Level 3 Deep Mine Shaft Controlling the flow of water scours the soil to reveal ore deposits. |
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10 | 8775 |
250 wealth from mining (industry) (this_building) +5% wealth from industry (regions_in_this_province) -6 public order(squalor) (this_province) 30 iron (this_building) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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9 |
Iron Resource Level 3 Iron Market If they don’t have it, you don’t want it. |
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10 | 8775 |
+6% wealth from all commerce (regions_in_this_province) 650 wealth from local commerce (this_building) -6 public order(squalor) (this_province) 10 iron (this_building) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) |
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10 |
Iron Resource Level 4 Master Weaponsmith There is a line between craft and art which the greatest smiths straddle. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) -8 public order(squalor) (this_province) Level III weapons (+20% melee attack) upon recruitment (all provinces) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) |
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11 |
Iron Resource Level 4 Iron Mine Complex Open-pit mining enables the land to be easily milked of its resources. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) 300 wealth from mining (industry) (this_building) +8% wealth from industry (regions_in_this_province) -8 public order(squalor) (this_province) 40 iron (this_building) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) |
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12 |
Iron Resource Level 4 Iron Trade Hub If they don’t have it, you don’t want it. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) +8% wealth from all commerce (regions_in_this_province) 1250 wealth from local commerce (this_building) -8 public order(squalor) (this_province) 10 iron (this_building) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) |
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13 |
Iron Resource Level 4 Master Armourer There is a line between craft and art which the greatest smiths straddle. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) -8 public order(squalor) (this_province) Level III armour (+20% armour) upon recruitment (all provinces) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) |
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