Grain Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Grain Resource Level 1 Industrialized Farms Conquest and politics are not the only routes to wealth and power. |
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4 | 2025 |
120 wealth from farming (agriculture) (this_building) +0.1% 2nd Class Citizen (this_building) 10 grain (this_building) |
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2 |
Grain Resource Level 2 Developed Granaries Feeding a city requires agriculture on a larger scale. |
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6 | 4275 |
150 wealth from farming (agriculture) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) 20 grain (this_building) |
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3 |
Grain Resource Level 2 Improved Pastures If well looked after, goats can survive anything except dinner… |
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6 | 4275 |
225 wealth from livestock (agriculture) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) 20 livestock (this_building) |
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4 |
Grain Resource Level 3 Inudstrialized Granaries "Work harder! The quota must be met!" |
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10 | 8775 |
4 food (this_region) 200 wealth from farming (agriculture) (this_building) -6 public order(squalor) (this_province) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) 30 grain (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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5 |
Grain Resource Level 3 Enclosed Pastures There's nothing quite like the smell of a well-fed city… |
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10 | 8775 |
500 wealth from livestock (agriculture) (this_building) +2 growth per turn (this_province) -6 public order(squalor) (this_province) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) 30 livestock (this_building) |
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6 |
Grain Resource Level 4 Granary Complex "We can't bring the farm to the river… let's bring the river to the farm." |
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16 | 16808 |
+0.5% empire maintenance (this_faction) 6 food (this_region) 250 wealth from farming (agriculture) (this_building) -8 public order(squalor) (this_province) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) 40 grain (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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7 |
Grain Resource Level 4 Industrialized Pastures A large herd of livestock estate is pure gold. Walking, breeding gold. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) 800 wealth from livestock (agriculture) (this_building) +4 growth per turn (this_province) -8 public order(squalor) (this_province) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) 40 livestock (this_building) |
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