Home / Divide et Impera / Seleucid Empire (Macedonian Wars) / Buildings / Minor Settlement (Iron) Buildings
Seleucid Empire (Macedonian Wars) Buildings
Minor Settlement (Iron) Buildings
Minor Settlement (Iron)
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Minor Settlement (Iron) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Iron) Level 1 Hamlet (Iron) Small communities thrive through shared endeavour. |
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4 | 1875 |
168 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) -2% land unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) 10 iron (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Iron) Level 2 Village (Iron) For most people, their village is the whole world. |
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6 | 3225 |
-2 food (this_region) 338 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) -4% land unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) 25 iron (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Iron) Level 3 Trade Hub (Iron) Successful villages attract trade and settlers, and grow as a result. |
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10 | 4425 |
-4 food (this_region) 507 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 100 iron (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.6% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Iron) Level 4 Hellenistic Town (Iron) For settlers and traders, towns are home to opportunities undreamt of in villages. |
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16 | 6390 |
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