Home / Divide et Impera / Kingdom of Makedon (Macedonian Wars) / Buildings / Minor Settlement (Wine) Buildings
Kingdom of Makedon (Macedonian Wars) Buildings
Minor Settlement (Wine) Buildings
Minor Settlement (Wine)
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Minor Settlement (Wine) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Wine) Level 1 Hellenistic Hamlet (Wine) Small communities thrive through shared endeavour. |
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4 | 1650 |
168 wealth from farming (agriculture) (this_building) +1 growth per turn (this_province) +1 public order per turn (all provinces) +1 army recruitment capacity (this_province) +1% research rate (this_faction) 10 wine (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Wine) Level 2 Hellenistic Village (Wine) For most people, their village is the whole world. |
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6 | 2400 |
-2 food (this_region) 255 wealth from farming (agriculture) (this_building) +1 growth per turn (this_province) +1 public order per turn (all provinces) +1 army recruitment capacity (this_province) +1% research rate (this_faction) 25 wine (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Wine) Level 3 Hellenistic Komai (Wine) Successful villages attract trade and settlers, and grow as a result. |
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10 | 3600 |
-4 food (this_region) 338 wealth from farming (agriculture) (this_building) +2 growth per turn (this_province) +2 public order per turn (all provinces) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 60 wine (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Wine) Level 4 Hellenistic Town (Wine) For settlers and traders, towns are home to opportunities undreamt of in villages. |
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16 | 5940 |
-8 food (this_region) 423 wealth from farming (agriculture) (this_building) +2 growth per turn (this_province) +2 public order per turn (all provinces) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 120 wine (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Bread and Games Edict: +2 public order (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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