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Hellenistic Town (Silk) Kydonia (Macedonian Wars)Kydonia (Macedonian Wars) Minor Settlement (Silk) Level 4

Hellenistic Town (Silk)

For settlers and traders, towns are home to opportunities undreamt of in villages.

Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.

Minor Settlement (Silk)

Hellenistic Hamlet (Silk)
Hellenistic Hamlet (Silk)
(rom_HELLENIC_city_minor_silk_1)
Minor Settlement (Silk) Level 0
Hellenistic Village (Silk)
Hellenistic Village (Silk)
(rom_HELLENIC_city_minor_silk_2)
Minor Settlement (Silk) Level 1
Hellenistic Komai (Silk)
Hellenistic Komai (Silk)
(rom_HELLENIC_city_minor_silk_3)
Minor Settlement (Silk) Level 2
Hellenistic Town (Silk)
Hellenistic Town (Silk)
(rom_HELLENIC_city_minor_silk_4)
Minor Settlement (Silk) Level 3
Hellenistic Town (Silk)

Building Name

Hellenistic Town (Silk)

Level Name

rom_HELLENIC_city_minor_silk_4

Building Chain

Minor Settlement (Silk)

Building Level

4

Create Time

16

Create Cost

9900

Require Resource

Marble
Marble

Require Technology

Temple Design
Temple Design

Effects

-6 food (this_region)
+12% wealth from all commerce (all regions)
1800 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+6% wealth generated by cultural buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

100 Greek Cavalry
100 Greek Cavalry
100 Greek Cavalry
Greek Cavalry
(GAR_Gre_Citizen_Cavalry)
Melee Cavalry
200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia)
Hoplite/Pike Infantry
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
Greek Hoplites
(GAR_Gre_Garrisoned_Hoplites)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (Gre_Militia_Hoplites)
Epistratoi Hoplitai
(Levy Hoplites)

Any honest citizen can take up the shield and answer to the name of hoplite.

200 575 575 24 9 11 56 4 20 40
2
175 Psiloi Sphendonetai
Missile Infantry / Missile Infantry / (Gre_Slingers)
Psiloi Sphendonetai
(Greek Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 517 517 6 190 5 20 10 7 6 37 1 20 35
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