Home / Divide et Impera / Roman Republic (Macedonian Wars) / Buildings / Minor Settlement (Copper) Buildings
Roman Republic (Macedonian Wars) Buildings
Minor Settlement (Copper) Buildings
Minor Settlement (Copper)
|
Minor Settlement (Copper) | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Copper) Level 1 Hamlet (Copper) Communities thrive and grow on common ground and interests. |
|||||
4 | 1875 |
102 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -2% heavy unit recruitment cost (this_province) +1 army recruitment capacity (this_province) 10 copper (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 copper (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
|
|||
2 |
Minor Settlement (Copper) Level 2 Village (Copper) Beyond the grandeur, the Roman world is one of villages, not great cities. |
|||||
6 | 3225 |
-2 food (this_region) 135 wealth from manufacturing (industry) (this_building) +3 growth per turn (this_province) -4% heavy unit recruitment cost (this_province) +1 army recruitment capacity (this_province) 25 copper (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 copper (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|||
3 |
Minor Settlement (Copper) Level 3 Trade Hub (Copper) Small towns breed ambitious men. |
|||||
10 | 4425 |
-4 food (this_region) 203 wealth from manufacturing (industry) (this_building) +4 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 100 copper (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.6% 1st, 2nd and 3rd Class (this_building) 100 copper (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
||
4 |
Minor Settlement (Copper) Level 4 Fortified Town (Copper) Wherever there is a town, there is the Roman world. |
|||||
16 | 6390 |
-6 food (this_region) 338 wealth from manufacturing (industry) (this_building) +5 growth per turn (this_province) -8 public order(squalor) (this_province) -6% heavy unit recruitment cost (this_province) +1 army recruitment capacity (this_province) 120 copper (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 siege hold-out time (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 120 copper (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
|
|
|