Home / Divide et Impera / Roman Republic (Macedonian Wars) / Buildings / Provincial Capital Buildings
Provincial Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Provincial Capital Level 1 Roman City The city is the home of civilisation, culture, comfort and pleasure. |
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4 | 2250 |
-2 food (this_region) +5% wealth from all sources (regions_in_this_province) 338 wealth from subsistence (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.1% All Population Classes (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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2 |
Provincial Capital Level 2 Roman Colonia A colonia, no matter how small, is a new Rome rendered in bricks and mortar. |
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6 | 3900 |
-5 food (this_region) +10% wealth from all sources (regions_in_this_province) 563 wealth from subsistence (this_building) +3 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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3 |
Provincial Capital Level 3 Roman Trade Municipium This city has become a crossroads of commerce and trade goods, enriching Roma's coffers. |
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10 | 6800 |
+3 artillery on walls (this_region) -6 food (this_region) +40% wealth from all sources (regions_in_this_province) 900 wealth from subsistence (this_building) +4 growth per turn (this_province) -6 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +1% 3rd Class Citizen (this_building) +0.5% 1st and 2nd Class (this_building) +1 army recruitment capacity (this_province) +3 artillery on walls (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) dei_corruption_hidden (this_faction) |
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4 |
Provincial Capital Level 3 Roman Garrison Municipium As a bastion of Roma, this city stands strong against the enemy. |
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10 | 6800 |
+3 artillery on walls (this_region) -7 food (this_region) +10% wealth from all sources (regions_in_this_province) 563 wealth from subsistence (this_building) +2 growth per turn (this_province) -3 public order(squalor) (this_province) +2 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 siege hold-out time (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.5% 3rd Class Citizen (this_building) +1% 1st and 2nd Class (this_building) +2 army recruitment capacity (this_province) +3 artillery on walls (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) dei_corruption_hidden (this_faction) |
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5 |
Provincial Capital Level 3 Roman Municipium A growing town reflects the prosperity and loyalty of a province. |
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10 | 6450 |
+3 artillery on walls (this_region) -6 food (this_region) +20% wealth from all sources (regions_in_this_province) 788 wealth from subsistence (this_building) +4 growth per turn (this_province) -3 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +3 artillery on walls (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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6 |
Provincial Capital Level 4 Roman Economic Center This city has become a crossroads of commerce and trade goods, enriching Roma's coffers. |
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16 | 12240 |
+6 artillery on walls (this_region) -10 food (this_region) +60% wealth from all sources (regions_in_this_province) 1350 wealth from subsistence (this_building) +5 growth per turn (this_province) -10 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +1.5% 3rd Class Citizen (this_building) +0.75% 1st and 2nd Class (this_building) +1 army recruitment capacity (this_province) +6 artillery on walls (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) dei_corruption_hidden (this_faction) |
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7 |
Provincial Capital Level 4 Roman Fortified Capital As a bastion of Roma, this city stands strong against the enemy. |
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16 | 12240 |
+6 artillery on walls (this_region) -12 food (this_region) +30% wealth from all sources (regions_in_this_province) 788 wealth from subsistence (this_building) +3 growth per turn (this_province) -9 public order(squalor) (this_province) +2 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 siege hold-out time (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +15 line of sight across borders (this_region) +0.75% 3rd Class Citizen (this_building) +1.5% 1st and 2nd Class (this_building) +2 army recruitment capacity (this_province) +6 artillery on walls (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +15 line of sight across borders (this_region) dei_corruption_hidden (this_faction) |
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8 |
Provincial Capital Level 4 Roman Urbs All the world is in a city, a stroll from your front door. |
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16 | 10710 |
+6 artillery on walls (this_region) -10 food (this_region) +40% wealth from all sources (regions_in_this_province) 1013 wealth from subsistence (this_building) +5 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +6 artillery on walls (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 line of sight across borders (this_region) |
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