Home / Divide et Impera / Kingdom of Pergamon (Macedonian Wars) / Buildings / Minor Settlement (Salt) Buildings
Kingdom of Pergamon (Macedonian Wars) Buildings
Minor Settlement (Salt) Buildings
Minor Settlement (Salt)
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Minor Settlement (Salt) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Salt) Level 1 Hellenistic Hamlet (Salt) Small communities thrive through shared endeavour. |
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4 | 2250 |
+10% wealth from maritime commerce (regions_in_this_province) 168 wealth from maritime commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 salt (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Salt) Level 2 Hellenistic Village (Salt) For most people, their village is the whole world. |
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6 | 3450 |
-2 food (this_region) +15% wealth from maritime commerce (regions_in_this_province) 254 wealth from maritime commerce (this_building) +3 growth per turn (this_province) +2 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 salt (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Salt) Level 3 Hellenistic Komai (Salt) Successful villages attract trade and settlers, and grow as a result. |
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10 | 4950 |
-4 food (this_region) +25% wealth from maritime commerce (regions_in_this_province) 381 wealth from maritime commerce (this_building) +4 growth per turn (this_province) +4 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 salt (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Salt) Level 4 Hellenistic Town (Salt) For settlers and traders, towns are home to opportunities undreamt of in villages. |
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16 | 8460 |
-6 food (this_region) +35% wealth from maritime commerce (regions_in_this_province) 507 wealth from maritime commerce (this_building) +5 growth per turn (this_province) +8 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tax Harvesting Edict: +10% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 salt (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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