Leather Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Leather Resource Level 1 Local Trappers "The neighbours hate the smell, but they'd complain louder with no wineskins." |
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4 | 2025 |
150 wealth from manufacturing (industry) (this_building) 10 leather (this_building) +0.1% 2nd Class Citizen (this_building) |
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2 |
Leather Resource Level 2 Trapping Expeditions A noisome thing, leathercraft, but the business of war hungers for it. |
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6 | 4275 |
180 wealth from manufacturing (industry) (this_building) 20 leather (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) |
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3 |
Leather Resource Level 2 Cured Hides “I would offer you a deal, but everything is on sale already!” |
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6 | 4275 |
300 wealth from local commerce (this_building) 10 leather (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) |
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4 |
Leather Resource Level 3 Hides Storehouse Good, hardened leather can turn a blow and keep a man from death. |
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10 | 8775 |
250 wealth from manufacturing (industry) (this_building) +5% wealth from industry (regions_in_this_province) -6 public order(squalor) (this_province) 30 leather (this_building) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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5 |
Leather Resource Level 3 Leatherworker If they don’t have it, you don’t want it. |
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10 | 8775 |
+6% wealth from all commerce (regions_in_this_province) 650 wealth from local commerce (this_building) -6 public order(squalor) (this_province) 10 leather (this_building) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) |
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6 |
Leather Resource Level 4 Leather Factory "A cuirass fit for a Consul of Rome." |
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16 | 16808 |
+0.5% empire maintenance (this_faction) 300 wealth from manufacturing (industry) (this_building) +8% wealth from industry (regions_in_this_province) -8 public order(squalor) (this_province) 40 leather (this_building) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) |
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7 |
Leather Resource Level 4 Master Leatherworker If they don’t have it, you don’t want it. |
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16 | 16808 |
+0.5% empire maintenance (this_faction) +8% wealth from all commerce (regions_in_this_province) 1250 wealth from local commerce (this_building) -8 public order(squalor) (this_province) 10 leather (this_building) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) |
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