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HomeHome / Divide et Impera / Akaian League (Macedonian Wars) / Buildings / Timber Trade Camp
Timber Trade Camp Akaian League (Macedonian Wars)Akaian League (Macedonian Wars) Minor Settlement (Timber) Level 4

Timber Trade Camp

People come from the entire province to buy and trade for timber here.

Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.

Minor Settlement (Timber)

Hellenistic Hamlet (Timber)
Hellenistic Hamlet (Timber)
(rom_HELLENIC_city_minor_timber_1)
Minor Settlement (Timber) Level 0
Hellenistic Village (Timber)
Hellenistic Village (Timber)
(rom_HELLENIC_city_minor_timber_2)
Minor Settlement (Timber) Level 1
Hellenistic Komai (Timber)
Hellenistic Komai (Timber)
(rom_HELLENIC_city_minor_timber_3)
Minor Settlement (Timber) Level 2
Hellenistic Town (Timber)
Hellenistic Town (Timber)
(rom_HELLENIC_city_minor_timber_4)
Minor Settlement (Timber) Level 3
Timber Trade Camp
Timber Trade Camp
(rom_HELLENIC_city_minor_timber_trade_4)
Minor Settlement (Timber) Level 3
Fortified Timber Camp
Fortified Timber Camp
(rom_HELLENIC_city_minor_timber_fort_4)
Minor Settlement (Timber) Level 3
Timber Trade Camp

Building Name

Timber Trade Camp

Level Name

rom_HELLENIC_city_minor_timber_trade_4

Building Chain

Minor Settlement (Timber)

Building Level

4

Create Time

16

Create Cost

6120

Require Resource

Marble
Marble

Require Technology

Temple Design
Temple Design

Effects

-6 food (this_region)
563 wealth from manufacturing (industry) (this_building)
+25% wealth from industry (all regions)
+4 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
150 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+4% tax rate (this_province)
Commercial Stimulation Edict:
+8% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

100 Greek Cavalry
100 Greek Cavalry
100 Greek Cavalry
Greek Cavalry
(GAR_Gre_Citizen_Cavalry)
Melee Cavalry
200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia)
Hoplite/Pike Infantry
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
Greek Hoplites
(GAR_Gre_Garrisoned_Hoplites)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (Gre_Militia_Hoplites)
Epistratoi Hoplitai
(Levy Hoplites)

Any honest citizen can take up the shield and answer to the name of hoplite.

200 575 575 24 9 11 56 4 20 40
2
175 Psiloi Sphendonetai
Missile Infantry / Missile Infantry / (Gre_Slingers)
Psiloi Sphendonetai
(Greek Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 517 517 6 190 5 20 10 7 6 37 1 20 35
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