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Barbarian Town (Purple Dye) Vivisci (Caesar in Gaul)Vivisci (Caesar in Gaul) Minor Settlement (Purple Dye) Level 3

Barbarian Town (Purple Dye)

Many hungry mouths are filled in a town.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Purple Dye)

Barbarian Hamlet (Purple Dye)
Barbarian Hamlet (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Barbarian Village (Purple Dye)
Barbarian Village (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Barbarian Town (Purple Dye)
Barbarian Town (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Barbarian Pagus (Purple Dye)
Barbarian Pagus (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Barbarian Town (Purple Dye)

Building Name

Barbarian Town (Purple Dye)

Level Name

rom_BARBARIAN_city_minor_purple_dye_3

Building Chain

Minor Settlement (Purple Dye)

Building Level

3

Create Time

10

Create Cost

3600

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

-4 food (this_region)
+10% wealth from all commerce (all regions)
675 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Melee Infantry
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
Gallic Slingers
(GAR_Gal_Local_Slingers)
Missile Infantry
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
Gallic Tribesmen
(GAR_Gal_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Numidim
Cavalry / Missile Cavalry / (AOR_14_Numidian_Cavalry)
Parasim Numidim
(Numidian Cavalry)

Numidians are expert mounted skirmishers, able to strike and withdraw quickly.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
3
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
4
175 Toxotai Syriakoi
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
5
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
6
36 Elephantes Syriakoi
Elephants / Elephant / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
7
200 Gaelaiche
Melee Infantry / Spear Infantry / (Cel_Gaelaiche)
Gaelaiche
(Light Spear Warriors)

The Gaelaiche are the most lightly equipped of the Celtic warrior class. They carry cheap equipment: Celtic longspears, javelins, and a shield. Their longspears are of fair quality, with broad, sharp heads that can cause deep, terrible gashes, and can also be used to bring down horses. These weapons are accompanied by javelins which can be thrown into an enemy position to disorient and kill a few foes. The Gaelaiche are mostly composed of the youngest Celtic warriors, but there is no shame in an older, experienced warrior fighting with a spear as well; the spear is a respected weapon in Celtic society.

200 391 391 24 9 10 71 1 20 50
8
300 Corio Arios
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Corio Arios
(Levy Freemen)

The chance to win glory and position makes these men fierce opponents.

300 496 496 21 9 8 65 4 20 40
9
175 Iaosatae
Missile Infantry / Missile Infantry / (Cel_Slingers)
Iaosatae
(Celtic Slingers)

These slingers, eager for glory in battle, are highly effective skirmishers.

175 530 530 6 190 5 20 18 7 6 37 1 20 35
10
175 Corio Jovincos Gaballacos
Missile Infantry / Missile Infantry / (Cel_Youths)
Corio Jovincos Gaballacos
(Celtic Youths)

These young men seek battle to enhance their status and to gain experience.

175 349 349 14 85 7 5 18 7 6 37 1 20 35
11
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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