Home / Divide et Impera / Vangiones (Caesar in Gaul) / Buildings / Minor Settlement (Leather) Buildings
Vangiones (Caesar in Gaul) Buildings
Minor Settlement (Leather) Buildings
Minor Settlement (Leather)
|
Minor Settlement (Leather) | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Leather) Level 1 Barbarian Hamlet (Leather) From tiny acorns great oaks grow. |
|||||
4 | 1500 |
135 wealth from manufacturing (industry) (this_building) +2% wealth from manufacturing (industry) (all regions) +1 growth per turn (this_province) +1 experience for new spies (this_province) +1 army recruitment capacity (this_province) 10 leather (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
|
|
||
2 |
Minor Settlement (Leather) Level 2 Barbarian Village (Leather) The village is the heart of the people. |
|||||
6 | 2100 |
-2 food (this_region) 168 wealth from manufacturing (industry) (this_building) +4% wealth from manufacturing (industry) (all regions) +1 growth per turn (this_province) +1 experience for new spies (this_province) +1 army recruitment capacity (this_province) 25 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
||
3 |
Minor Settlement (Leather) Level 3 Barbarian Town (Leather) Many hungry mouths are filled in a town. |
|||||
10 | 2850 |
-4 food (this_region) 203 wealth from manufacturing (industry) (this_building) +6% wealth from manufacturing (industry) (all regions) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +2 experience for new spies (this_province) +1 army recruitment capacity (this_province) 60 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
||
4 |
Minor Settlement (Leather) Level 4 Barbarian Pagus (Leather) Riches grow when people work together. |
|||||
16 | 4500 |
-6 food (this_region) 237 wealth from manufacturing (industry) (this_building) +8% wealth from manufacturing (industry) (all regions) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +3 experience for new spies (this_province) +1 army recruitment capacity (this_province) 120 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Migration Edict: -4% unit recruitment cost (this_province) Tribute Collection Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
|
|
|