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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Gold) Level 1 Barbarian Hamlet (Gold) From tiny acorns great oaks grow. |
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4 | 1950 |
338 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1% tax rate (all provinces) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 gold talents (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Gold) Level 2 Barbarian Village (Gold) The village is the heart of the people. |
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6 | 3150 |
-2 food (this_region) 591 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2% tax rate (all provinces) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 gold talents (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Gold) Level 3 Barbarian Town (Gold) Many hungry mouths are filled in a town. |
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10 | 4950 |
-4 food (this_region) 845 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +3% tax rate (all provinces) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 gold talents (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Gold) Level 4 Barbarian Pagus (Gold) Riches grow when people work together. |
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16 | 8460 |
-8 food (this_region) 1098 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% tax rate (all provinces) Tribute Collection Edict: +3% tax rate (this_province) Bread and Games Edict: +6% wealth generated by cultural buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 gold talents (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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