menu
HomeHome / Divide et Impera / Nervii (Caesar in Gaul) / Buildings / Barbarian Hamlet (Purple Dye)
Barbarian Hamlet (Purple Dye) Nervii (Caesar in Gaul)Nervii (Caesar in Gaul) Minor Settlement (Purple Dye) Level 1

Barbarian Hamlet (Purple Dye)

From tiny acorns great oaks grow.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Purple Dye)

Barbarian Hamlet (Purple Dye)
Barbarian Hamlet (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Barbarian Village (Purple Dye)
Barbarian Village (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Barbarian Town (Purple Dye)
Barbarian Town (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Barbarian Pagus (Purple Dye)
Barbarian Pagus (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Barbarian Hamlet (Purple Dye)

Building Name

Barbarian Hamlet (Purple Dye)

Level Name

rom_BARBARIAN_city_minor_purple_dye_1

Building Chain

Minor Settlement (Purple Dye)

Building Level

1

Create Time

4

Create Cost

1650

Effects

+2% wealth from all commerce (all regions)
168 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 purple dye (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 purple dye (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Gallic Townsfolk
300 Gallic Townsfolk
300 Gallic Townsfolk
300 Gallic Townsfolk
Gallic Townsfolk
(GAR_Gal_Armed_Townsfolk)
Melee Infantry
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Melee Infantry
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
Gallic Slingers
(GAR_Gal_Local_Slingers)
Missile Infantry
200 Gallic Tribesmen
200 Gallic Tribesmen
200 Gallic Tribesmen
Gallic Tribesmen
(GAR_Gal_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
2
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
3
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
4
300 Batoroi
Melee Infantry / Melee Infantry / (bel_levy_melee_infantry)
Batoroi
(Belgae Levy Clubmen)

Belgic peasants are thrown on the front line with clubs and axes, in order to break the enemy shieldwall, allowing other, better equipped units to exploit the breach. Such tasks require brute force, but also sheer courage, to be able to survive to the first assault, immediately followed by swordsmen and spearmen.

300 439 439 28 11 11 67 1 20 35
5
300 Bagaudoi
Melee Infantry / Spear Infantry / (bel_levy_spearmen)
Bagaudoi
(Belgae Levy Spearmen)

The Bagaudas are not warriors. They are peasants levied for war and trained for a time with warriors. They are poorely equipped for the most part, relying on their wooden shields for protection, and using a spear for defence and close fighting.

300 363 363 22 9 8 69 1 20 35
6
300 Atecti
Melee Infantry / Spear Infantry / (bel_peasants)
Atecti
(Belgae Peasants)

With a wicker shield and a spear, these peasants are useful and cheap to muster. They have few truly military tasks. They act as a rearguard, mostly to protect the baggage train on campaign, and to support the more experienced Bagaudas in a line. But these men are not experienced and have no training, so they are more useful as a local defence militia.

300 323 323 20 9 8 50 1 20 35
7
300 Kluddobro
Melee Infantry / Melee Infantry / (bel_shortswordsmen)
Kluddobro
(Belgae Shortswordsmen)

The Kluddobro are young but skilled warriors, acting on the wings with other Excingoi (flank warriors). They have several tasks, but mostly to outflank the enemy center and then disrupt the enemy lines.

300 508 508 33 11 11 71 1 20 45
8
175 Iaosatae
Missile Infantry / Missile Infantry / (Cel_Slingers)
Iaosatae
(Celtic Slingers)

These slingers, eager for glory in battle, are highly effective skirmishers.

175 530 530 6 190 5 20 18 7 6 37 1 20 35
9
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
Disqus
Facebook