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Eastern Town (Salt) Mamlakatin Saba (Imperator Augustus)Mamlakatin Saba (Imperator Augustus) Minor Settlement (Salt) Level 4

Eastern Town (Salt)

A prosperous centre for trade and commerce full of opportunity for the right people.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Salt)

Eastern Hamlet (Salt)
Eastern Hamlet (Salt)
(rom_EASTERN_city_minor_salt_1)
Minor Settlement (Salt) Level 0
Eastern Village (Salt)
Eastern Village (Salt)
(rom_EASTERN_city_minor_salt_2)
Minor Settlement (Salt) Level 1
Eastern Small Town (Salt)
Eastern Small Town (Salt)
(rom_EASTERN_city_minor_salt_3)
Minor Settlement (Salt) Level 2
Eastern Town (Salt)
Eastern Town (Salt)
(rom_EASTERN_city_minor_salt_4)
Minor Settlement (Salt) Level 3
Eastern Town (Salt)

Building Name

Eastern Town (Salt)

Level Name

rom_EASTERN_city_minor_salt_4

Building Chain

Minor Settlement (Salt)

Building Level

4

Create Time

16

Create Cost

8460

Require Resource

Fish

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-6 food (this_region)
+35% wealth from maritime commerce (regions_in_this_province)
338 wealth from maritime commerce (this_building)
+5 growth per turn (this_province)
+8 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+10% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Spear Infantry
175 Arabian Archers
175 Arabian Archers
175 Arabian Archers
175 Arabian Archers
Arabian Archers
(GAR_Ara_Local_Archers)
Missile Infantry
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Missile Cavalry
200 Arabian Tribesmen
200 Arabian Tribesmen
Arabian Tribesmen
(GAR_Ara_Tribal_Spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Machimoi Toxotai
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers)
Machimoi Toxotai
(Egyptian Archers)

All men serve the Pharaoh to the limits of their ability, even humble bowmen.

175 389 389 9 165 5 15 18 7 6 22 1 20 25
2
120 Machimoi Hippeis
Cavalry / Melee Cavalry / (AOR_17_Egyptian_Cavalry)
Machimoi Hippeis
(Egyptian Cavalry)

These spear-armed cavalrymen fight in close combat in service of the Pharaoh.

120 1530 1530 30 9 25 43 10 20 35
3
300 Machimoi
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies)
Machimoi
(Egyptian Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
4
200 Apulii Extraordinarii
Melee Infantry / Melee Infantry / (AOR_9_Apulian_Infantry)
Apulii Extraordinarii
(Apulian Heavy Infantry)

Disciplined, highly skilled, and carrying the best equipment available, these Apulians usually fight with a sword, but have one or two additional spears for throwing between engagements. These troops are former extraordinarii in Roman service, mostly from Apulia and Calabria, who now serve as mercenaries.""

200 1211 1211 40 10 13 84 14 20 50
5
200 Kampanioi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites)
Kampanioi Hoplitai
(Campanian Hoplites)

These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit.

200 848 848 27 9 11 65 10 20 50
6
200 Ensiferi Italici Reformati
Melee Infantry / Melee Infantry / (AOR_9_Italian_Late_Swordsmen)
Ensiferi Italici Reformati
(Italian Late Swordsmen)

Re-armed with mail, pila and a gladius, these well-trained soldiers allow empires to be made.

200 841 841 36 10 10 65 8 20 35
7
300 Italici Milites
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies)
Italici Milites
(Italian Levies)

Angry Italians with spears should never be dismissed lightly.

300 568 568 15 9 10 65 8 20 35
8
200 Ensiferi Italici
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen)
Ensiferi Italici
(Italian Swordsmen)

Never underestimate an Italian in battle: he will smile even as he guts you.

200 802 802 33 10 10 65 8 20 35
9
300 Taurisci Securiferi
Melee Infantry / Melee Infantry / (AOR_9_Italy_Taurisci_Axemen)
Taurisci Securiferi
(Taurisci Axemen)

One of the last Ligurian tribes to survive the Boii and Gallic invasions and assimilation, the Taurisci survive in central Italy. Seen as barbarians by the Romans and most of the southern Italic civilisations, they are equipped with a scutum, javelins, and a deadly light axe, similar to the Illyrian and Venetian tribes. These axemen are renowned as assault infantry.

300 771 771 36 11 13 70 6 20 50
10
200 Muqrabe Lukhata
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Muqrabe Lukhata
(Arabian Spearmen)

These men are not levies per se, and are generally superior to pantodapoi and such eastern spear levies, having lived in the harsh desert and having experienced a raid or two in their time.

200 407 407 26 9 10 56 1 20 45
11
300 Gunud haMadnakha
Melee Infantry / Spear Infantry / (Ara_raiders)
Gunud haMadnakha
(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

300 650 650 22 9 11 51 8 20 45
12
175 Qala'in Arabi
Missile Infantry / Missile Infantry / (Ara_Slingers)
Qala'in Arabi
(Arabian Slingers)

Slingers are common in Arabian armies, being levied from the nomadic tribes. These men are mostly lower class herders. The tribesmen are not wealthy, so they march to war in only simple garments, carrying a light shield and their own, often homemade sling, in addition to a dagger for self-defence.

175 564 564 6 190 5 20 18 7 8 44 1 20 35
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