Barbarian Town (Purple Dye)
Many hungry mouths are filled in a town.Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.
Minor Settlement (Purple Dye)
Building Name Barbarian Town (Purple Dye) |
Level Name rom_BARBARIAN_city_minor_purple_dye_3 |
Building Chain Minor Settlement (Purple Dye) |
Building Level 3 |
Create Time 10 |
Create Cost 3600 |
Require Technology Raised Site |
Effects
-4 food (this_region)+10% wealth from all commerce (all regions)
675 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (AOR_14_Numidian_Cavalry) Parasim Numidim (Numidian Cavalry) Numidians are expert mounted skirmishers, able to strike and withdraw quickly. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
2 |
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen) Mitnag'him Numidim (Numidian Javelinmen) These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay. |
|||||||||||||||||
300 | 433 | 433 | 15 | 90 | 7 | 5 | 30 | 10 | 6 | 39 | 1 | 20 | 30 | |||||
3 |
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers) Qala'im Numidim (Numidian Slingers) Tribesmen that are employed in the army due to their skill with the slingshot. |
|||||||||||||||||
175 | 452 | 452 | 5 | 165 | 5 | 20 | 21 | 10 | 6 | 32 | 3 | 20 | 25 | |||||
4 |
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers) Toxotai Syriakoi (Syrian Heavy Archers) Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy. |
|||||||||||||||||
175 | 1148 | 1148 | 10 | 175 | 6 | 15 | 21 | 7 | 6 | 26 | 16 | 20 | 30 | |||||
5 |
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies) Pantodapoi Syriakoi (Syrian Levies) Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect. |
|||||||||||||||||
300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 35 | |||||||||
6 |
Elephants / Elephant / (AOR_21_Syrian_War_Elephants) Elephantes Syriakoi (Syrian War Elephants) Size really does matter; it is worth paying extra for big things. |
|||||||||||||||||
36 | 3600 | 3600 | 13 | 6 | 20 | 61 | 16 | 110 | 35 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Ger_Club_Levy) Slokhonz (Club Levy) Bludgeoning the foe to death is a remarkably effective argument in battle. |
|||||||||||||||||
175 | 192 | 192 | 11 | 80 | 6 | 2 | 27 | 7 | 8 | 22 | 1 | 20 | 30 | |||||
8 |
Melee Infantry / Spear Infantry / (Ger_Gaisolitho_Aljod) Gaisolitho Aljod (Celto-Germanic Ambushers) Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears. |
|||||||||||||||||
300 | 468 | 468 | 30 | 9 | 15 | 70 | 1 | 20 | 45 | |||||||||
9 |
Melee Infantry / Spear Infantry / (Ger_Gaizoz_Frije) Hattisku Framannoz (Chatti Medium Spearmen) These Chatti spearmen are better equipped but still relatively light infantry. They are also an affordable unit, best used to protect the flanks. Their equipment includes a framea for melee fighting and several javelins. |
|||||||||||||||||
300 | 720 | 720 | 32 | 9 | 11 | 71 | 6 | 20 | 45 | |||||||||
10 |
Missile Infantry / Missile Infantry / (Ger_scandinavian_Skirmishers) Sitones Swajut (Scandinavian Skirmishers) The Sitones are a Germanic or Finnic people who reside just above the Suiones (Swedes). It is said that these people are very much like the Suiones, except they are ruled by a woman, which goes against the Germanic custom. Each warrior is armed with a bundle of throwing spears, a slightly longer spear for melee, and a stout ovular shield, but they do not wear armour. |
|||||||||||||||||
175 | 502 | 502 | 15 | 90 | 7 | 5 | 18 | 9 | 6 | 44 | 4 | 20 | 55 | |||||
11 |
Melee Infantry / Spear Infantry / (Ger_scandinavian_Spearmen) Suiones Druhtiz (Scandinavian Spearmen) From lands with a harsh climate in eastern Svealand, these people are accustomed to fighting every day for their own survival. In warfare it is up to each man to prove his own bravery and worth, so their uniquely savage charge into the enemy enables them to perform slightly better than their neighbours in that respect. |
|||||||||||||||||
300 | 543 | 543 | 24 | 9 | 10 | 73 | 4 | 20 | 55 | |||||||||
12 |
Melee Infantry / Melee Infantry / (Ger_Sloxonez) Slaganz (Germanic Clubmen) Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time. |
|||||||||||||||||
300 | 481 | 481 | 32 | 11 | 11 | 56 | 1 | 20 | 40 | |||||||||
13 |
Melee Infantry / Spear Infantry / (Ger_Spear_Levy) Gaisofulkho (Spear Levy) A lack of experience does not mute the aggression of these spearman in the least. |
|||||||||||||||||
300 | 419 | 419 | 27 | 9 | 11 | 59 | 1 | 20 | 45 | |||||||||
14 |
Melee Infantry / Hoplite/Pike Infantry / (Ger_Speudogordoz) Markamannoz Speutagardaz (Markamannoz Pikemen) The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective. |
|||||||||||||||||
256 | 628 | 628 | 27 | 9 | 10 | 43 | 6 | 20 | 50 | |||||||||
15 |
Missile Infantry / Missile Infantry / (Ger_Youths) Juguntha (Germanic Youths) Youth, inexperience, and ignorance of battle: all can armour the hearts of the young. |
|||||||||||||||||
175 | 441 | 441 | 14 | 85 | 7 | 5 | 24 | 11 | 8 | 50 | 1 | 20 | 35 | |||||
16 |
Cavalry / Melee Cavalry / (Supply_Barbarian) Baggage Train Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. |
|||||||||||||||||
60 | 600 | 600 | 6 | 9 | 1 | 22 | 2 | 20 | 20 |
Disqus |
---|
|