Home / Divide et Impera / Punic Rebels (Imperator Augustus) / Buildings / Commercial Roma (Occupied)
Punic Rebels (Imperator Augustus) Ancient Capital Level 4
Commercial Roma (Occupied)
The Eternal City, focused on trade and wealth.Ancient Capital
Building Name Commercial Roma (Occupied) |
Level Name dei_main_city_ROME_4_trade |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 14400 |
Require Resource Marble |
Require Technology Concrete |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+60% wealth from all sources (regions_in_this_province)
2025 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
Ostia: +450 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
Ballista (Bastion)
(Car_Ballista_Bastion)
Field Artillery
(Car_Ballista_Bastion)
Field Artillery
Oxybeles (Bastion)
(Car_Scorpion_Bastion)
Fixed Artillery
(Car_Scorpion_Bastion)
Fixed Artillery
Carthaginian Cavalry
(GAR_Car_Citizen_Cavalry)
Melee Cavalry
(GAR_Car_Citizen_Cavalry)
Melee Cavalry
Carthaginian Militia
(GAR_Car_Citizen_Militia)
Spear Infantry
(GAR_Car_Citizen_Militia)
Spear Infantry
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Hoplite/Pike Infantry / (Car_Late_Libyan_Hoplites) H'anatim Lybim Kbedim (Libyan Heavy Hoplites) There is a discipline in the advance of a phalanx that eludes lesser men. |
|||||||||||||||||
200 | 1022 | 1022 | 29 | 9 | 15 | 63 | 12 | 20 | 50 | |||||||||
2 |
Melee Infantry / Hoplite/Pike Infantry / (Car_Libyan_Hoplites) H'anatim Lybim (Libyan Hoplites) There is honour and tradition in defending one's home as a hoplite. |
|||||||||||||||||
200 | 918 | 918 | 27 | 9 | 13 | 60 | 10 | 20 | 45 | |||||||||
3 |
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin) Mitnagsim Lybim (Libyan Javelinmen) Javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 7 | 15 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
4 |
Melee Infantry / Spear Infantry / (Car_Light_Libyan_Infantry) Aanatim Lybim (Libyan Thureos Spears) Levied soldiers that fight as javelin-armed spearmen. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 50 |
Disqus |
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