Qart-Hadasht
Heir to Phoenicia.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Qart-Hadasht |
Level Name dei_main_city_CARTHAGE_2 |
Building Chain Ancient Capital |
Building Level 2 |
Create Time 6 |
Create Cost 3900 |
Effects
-5 food (this_region)+10% wealth from all sources (regions_in_this_province)
844 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-5% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Car_Armed_Townsfolk)
Melee Infantry
(GAR_Car_Citizen_Cavalry)
Melee Cavalry
(GAR_Car_Citizen_Militia)
Spear Infantry
(GAR_Car_Garrisoned_Spearmen)
Hoplite/Pike Infantry
(GAR_Car_Local_Javelinmen)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
2 |
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
3 |
Cavalry / Melee Cavalry / (Car_Cav) Parasim Kan'anim (Carthaginian Cavalry) These excellent horsemen can punch through an enemy line, inflicting terrible casualties in the process. |
|||||||||||||||||
100 | 1848 | 1848 | 33 | 9 | 25 | 50 | 14 | 20 | 55 | |||||||||
4 |
Melee Infantry / Hoplite/Pike Infantry / (Car_Hoplites) H'anatim Kan'anim (Carthaginian Hoplites) The sons of Carthage are men worthy of the name hoplite |
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200 | 1032 | 1032 | 30 | 9 | 17 | 60 | 12 | 20 | 50 | |||||||||
5 |
Melee Infantry / Melee Infantry / (Car_Iberian_Assault_Infantry) Dorkei Hatkafa (Iberian Assault Infantry) These Iberians have pledged their allegiance to Carthage, and thus are equipped by her. They are some of the fiercest combatants around. |
|||||||||||||||||
200 | 1261 | 1261 | 45 | 11 | 15 | 67 | 14 | 20 | 60 | |||||||||
6 |
Melee Infantry / Melee Infantry / (Car_Infantry) Dorkim Kan'anim (Carthaginian Infantry) Loyal sons of Carthage, trained as heavy infantry to protect home and faith. |
|||||||||||||||||
200 | 1257 | 1257 | 38 | 10 | 11 | 81 | 16 | 20 | 55 | |||||||||
7 |
Melee Infantry / Hoplite/Pike Infantry / (Car_Late_Hoplites) H'anatim Kan'anim Kbedim (Carthaginian Heavy Hoplites) It is an honour for the sons of Carthage to fight in phalanx with their brothers-in-arms. |
|||||||||||||||||
200 | 1200 | 1200 | 31 | 9 | 17 | 65 | 16 | 20 | 55 | |||||||||
8 |
Melee Infantry / Hoplite/Pike Infantry / (Car_Late_Libyan_Hoplites) H'anatim Lybim Kbedim (Libyan Heavy Hoplites) There is a discipline in the advance of a phalanx that eludes lesser men. |
|||||||||||||||||
200 | 1022 | 1022 | 29 | 9 | 15 | 63 | 12 | 20 | 50 | |||||||||
9 |
Melee Infantry / Melee Infantry / (Car_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 50 | |||||||||
10 |
Cavalry / Melee Cavalry / (Car_Libyan_Cavalry) Parasim Lybim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
100 | 1216 | 1216 | 26 | 9 | 18 | 41 | 4 | 20 | 45 | |||||||||
11 |
Melee Infantry / Hoplite/Pike Infantry / (Car_Libyan_Hoplites) H'anatim Lybim (Libyan Hoplites) There is honour and tradition in defending one's home as a hoplite. |
|||||||||||||||||
200 | 918 | 918 | 27 | 9 | 13 | 60 | 10 | 20 | 45 | |||||||||
12 |
Melee Infantry / Melee Infantry / (Car_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) To take up arms for Carthage is to defend hearth, home and faith. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 50 | |||||||||
13 |
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin) Mitnagsim Lybim (Libyan Javelinmen) Javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 7 | 15 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
14 |
Missile Infantry / Missile Infantry / (Car_Libyan_Peltasts) Mitnagsim Lybim Kbedim (Libyan Peltasts) It takes skill to skirmish well, and fight hard. |
|||||||||||||||||
175 | 766 | 766 | 15 | 90 | 8 | 7 | 30 | 10 | 10 | 65 | 10 | 20 | 40 | |||||
15 |
Melee Infantry / Spear Infantry / (Car_Light_Libyan_Infantry) Aanatim Lybim (Libyan Thureos Spears) Levied soldiers that fight as javelin-armed spearmen. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 50 | |||||||||
16 |
Cavalry / Shock Cavalry / (Car_Noble_Cav) Parasim Assilim (Carthaginian Noble Cavalry) These men are the social elite of Carthage, and capable of shattering enemy lines with a powerful charge. |
|||||||||||||||||
100 | 2178 | 2178 | 33 | 9 | 32 | 48 | 22 | 20 | 55 |
Disqus |
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