Barbarian Town (Purple Dye)
Many hungry mouths are filled in a town.Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.
Minor Settlement (Purple Dye)
Building Name Barbarian Town (Purple Dye) |
Level Name rom_BARBARIAN_city_minor_purple_dye_3 |
Building Chain Minor Settlement (Purple Dye) |
Building Level 3 |
Create Time 10 |
Create Cost 3600 |
Require Technology Raised Site |
Effects
-4 food (this_region)+10% wealth from all commerce (all regions)
675 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (AOR_14_Numidian_Cavalry) Parasim Numidim (Numidian Cavalry) Numidians are expert mounted skirmishers, able to strike and withdraw quickly. |
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120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
2 |
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen) Mitnag'him Numidim (Numidian Javelinmen) These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay. |
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300 | 433 | 433 | 15 | 90 | 7 | 5 | 30 | 10 | 6 | 39 | 1 | 20 | 30 | |||||
3 |
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers) Qala'im Numidim (Numidian Slingers) Tribesmen that are employed in the army due to their skill with the slingshot. |
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175 | 452 | 452 | 5 | 165 | 5 | 20 | 21 | 10 | 6 | 32 | 3 | 20 | 25 | |||||
4 |
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers) Toxotai Syriakoi (Syrian Heavy Archers) Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy. |
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175 | 1148 | 1148 | 10 | 175 | 6 | 15 | 21 | 7 | 6 | 26 | 16 | 20 | 30 | |||||
5 |
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies) Pantodapoi Syriakoi (Syrian Levies) Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect. |
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300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 35 | |||||||||
6 |
Elephants / Elephant / (AOR_21_Syrian_War_Elephants) Elephantes Syriakoi (Syrian War Elephants) Size really does matter; it is worth paying extra for big things. |
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36 | 3600 | 3600 | 13 | 6 | 20 | 61 | 16 | 110 | 35 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Bos_Scythian_Skirmishers) Skytioi Akontistai (Scythian Skirmishers) Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units. |
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175 | 317 | 317 | 15 | 90 | 8 | 5 | 18 | 7 | 6 | 32 | 1 | 20 | 35 | |||||
8 |
Cavalry / Shock Cavalry / (Scy_reform_lancers) Skytho-Sauromatai Kontophoroi (Scytho-Sarmatian Lancers) These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour. |
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120 | 2218 | 2218 | 34 | 9 | 33 | 57 | 22 | 20 | 55 | |||||||||
9 |
Cavalry / Missile Cavalry / (Ste_Horse_Skirm) Skuda Baexdzhyntae (Scythian Light Horsemen) These light riders are from the Scythian tribes to the north of the Pontus Euxinus (Black Sea). They rely on a long sword, bow and shield (typically, the crescent shaped, leather faced, taka shield of the Scythian peoples) and are some of the most effective light horse available. These light horsemen will prove of little value in a hand to hand clash against disciplined infantry and care should be taken not to waste them in such a way. |
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120 | 881 | 881 | 10 | 150 | 5 | 15 | 30 | 11 | 22 | 40 | 2 | 20 | 35 | |||||
10 |
Melee Infantry / Melee Infantry / (Ste_Scythian_Axemen) Skudra Tabari (Scythian Axemen) Armed with a Tabar axe, these infantrymen are protected by only their crescent shaped Taka shield. |
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200 | 445 | 445 | 30 | 11 | 13 | 46 | 1 | 20 | 35 | |||||||||
11 |
Cavalry / Melee Cavalry / (Supply_Steppe) Baggage Train Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging. |
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60 | 600 | 600 | 6 | 9 | 1 | 22 | 2 | 20 | 20 |
Disqus |
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