Home / Divide et Impera / Nomadic Rebels (Imperator Augustus) / Buildings / Fortified Hierapytna (Occupied)
Nomadic Rebels (Imperator Augustus) Ancient Capital Level 3
Fortified Hierapytna (Occupied)
Strategic Hellenistic capital, fortified and prepared.Ancient Capital
Building Name Fortified Hierapytna (Occupied) |
Level Name dei_main_city_KNOSSOS_3_fort |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6800 |
Require Technology Large Defences |
Effects
-4 food (this_region)+12% wealth from all sources (regions_in_this_province)
600 wealth from subsistence (this_building)
350 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
50 fish (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Steppe Lancers
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_34_Cretan_Archers) Kretai Toxotai (Cretan Archers) As elite archers from the island of Knossos, the ancestors of these famed bowmen once served in the all-conquering army of Alexander the Great. |
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175 | 1021 | 1021 | 11 | 185 | 7 | 15 | 21 | 7 | 6 | 39 | 8 | 20 | 30 | |||||
2 |
Melee Infantry / Spear Infantry / (AOR_34_Cretan_Levies) Kretai Haploi (Cretan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
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300 | 562 | 562 | 26 | 9 | 11 | 66 | 4 | 20 | 30 | |||||||||
3 |
Cavalry / Shock Cavalry / (Scy_reform_lancers) Skytho-Sauromatai Kontophoroi (Scytho-Sarmatian Lancers) These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour. |
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120 | 2218 | 2218 | 34 | 9 | 33 | 57 | 22 | 20 | 55 | |||||||||
4 |
Cavalry / Missile Cavalry / (Ste_Horse_Skirm) Skuda Baexdzhyntae (Scythian Light Horsemen) These light riders are from the Scythian tribes to the north of the Pontus Euxinus (Black Sea). They rely on a long sword, bow and shield (typically, the crescent shaped, leather faced, taka shield of the Scythian peoples) and are some of the most effective light horse available. These light horsemen will prove of little value in a hand to hand clash against disciplined infantry and care should be taken not to waste them in such a way. |
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120 | 881 | 881 | 10 | 150 | 5 | 15 | 30 | 11 | 22 | 40 | 2 | 20 | 35 |
Disqus |
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