Home / Divide et Impera / Hellenic Rebels (Imperator Augustus) / Buildings / Minor Settlement (Glassware) Buildings
Hellenic Rebels (Imperator Augustus) Buildings
Minor Settlement (Glassware) Buildings
Minor Settlement (Glassware)
|
Minor Settlement (Glassware) | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Glassware) Level 1 Hellenistic Hamlet (Glassware) Small communities thrive through shared endeavour. |
|||||
4 | 1500 |
102 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +3% research rate (this_faction) 10 glasswares (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
|
|
||
2 |
Minor Settlement (Glassware) Level 2 Hellenistic Village (Glassware) For most people, their village is the whole world. |
|||||
6 | 2250 |
-2 food (this_region) 153 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +6% research rate (this_faction) 25 glasswares (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
||
3 |
Minor Settlement (Glassware) Level 3 Hellenistic Komai (Glassware) Successful villages attract trade and settlers, and grow as a result. |
|||||
10 | 3300 |
-4 food (this_region) 203 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +12% research rate (this_faction) 60 glasswares (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
||
4 |
Minor Settlement (Glassware) Level 4 Hellenistic Town (Glassware) For settlers and traders, towns are home to opportunities undreamt of in villages. |
|||||
16 | 6300 |
-6 food (this_region) 254 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +24% research rate (this_faction) 120 glasswares (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Bread and Games Edict: +6% wealth generated by cultural buildings (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
|
|
|