Military (Stables) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Military (Stables) Level 1 Animal Breeder Trade and war both demand the right animals. |
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4 | 1800 |
+0.3% 1st Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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2 |
Military (Stables) Level 2 Light Horse Studs Swift horses for light cavalry to harry and chase the enemy. |
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6 | 2400 |
+0.5% 2nd Class Citizen (this_building) |
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3 |
Military (Stables) Level 2 Heavy Horse Studs Heavy horses, bred for stamina and strength as heavy cavalry mounts. |
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6 | 2850 |
-2 food (this_region) +0.7% 1st Class Citizen (this_building) -4% provincial income (building upkeep) (regions_in_this_province) |
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4 |
Military (Stables) Level 2 Exotic Animal Studs Home to all manner of exotic beasts. |
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6 | 2550 |
-2 food (this_region) +0.5% 1st Class Citizen (this_building) -4% provincial income (building upkeep) (regions_in_this_province) |
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5 |
Military (Stables) Level 3 Cavalry Stables Fleet horses outpace and outmanoeuvre the enemy. |
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10 | 3000 |
+1% 2nd Class Citizen (this_building) |
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6 |
Military (Stables) Level 3 Royal Stables Noble horses are fitting mounts for the best of cavalrymen. |
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10 | 3900 |
-4 food (this_region) +1 experience rank(s) for cavalry recruits (this_province) +1% 1st Class Citizen (this_building) 5 livestock (this_building) -5% provincial income (building upkeep) (regions_in_this_province) Requires the Copper resource (this_building) |
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7 |
Military (Stables) Level 3 Animal Trader Feathers, fur or claws: all can be purchased… |
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10 | 3750 |
-4 food (this_region) +0.7% 1st Class Citizen (this_building) 5 livestock (this_building) -5% provincial income (building upkeep) (regions_in_this_province) +1 experience rank(s) for elephant and camel recruits (this_province) |
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8 |
Military (Stables) Level 4 Arabaya Stables The finest battle steeds require special attention. |
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16 | 4140 |
+1.5% 2nd Class Citizen (this_building) |
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9 |
Military (Stables) Level 4 Nisean Stables There are princes, even among horses. |
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16 | 5940 |
-6 food (this_region) +2 experience rank(s) for cavalry recruits (this_province) Conscription Edict: -4% unit recruitment cost (this_province) +1.3% 1st Class Citizen (this_building) 5 livestock (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) |
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