Home / Divide et Impera / Parsa (Imperator Augustus) / Buildings / Minor Settlement (Lead) Buildings
Minor Settlement (Lead) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Lead) Level 1 Eastern Hamlet (Lead) A small community founded for common goals and in shared beliefs. |
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4 | 1650 |
86 wealth from manufacturing (industry) (this_building) +10% wealth from all sources (regions_in_this_province) 30 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 public order per turn (sanitation) (all provinces) +1 army recruitment capacity (this_province) 10 lead (this_building) 10 silver talents (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) 10 silver talents (this_building) 10 lead (this_building) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Lead) Level 2 Eastern Village (Lead) An established village, growing by hard toil and devout effort. |
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6 | 2700 |
-2 food (this_region) 170 wealth from manufacturing (industry) (this_building) +15% wealth from all sources (regions_in_this_province) 57 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 public order per turn (sanitation) (all provinces) +1 army recruitment capacity (this_province) 10 lead (this_building) 25 silver talents (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) 25 silver talents (this_building) 10 lead (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Lead) Level 3 Eastern Small Town (Lead) A thriving community with trade to attract new settlers. |
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10 | 4200 |
-4 food (this_region) 338 wealth from manufacturing (industry) (this_building) +20% wealth from all sources (regions_in_this_province) 85 wealth from local commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +2 public order per turn (sanitation) (all provinces) +1 army recruitment capacity (this_province) 10 lead (this_building) 60 silver talents (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) 60 silver talents (this_building) 10 lead (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Lead) Level 4 Eastern Town (Lead) A prosperous centre for trade and commerce full of opportunity for the right people. |
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16 | 7920 |
-6 food (this_region) 591 wealth from manufacturing (industry) (this_building) +25% wealth from all sources (regions_in_this_province) 113 wealth from local commerce (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +2 public order per turn (sanitation) (all provinces) +1 army recruitment capacity (this_province) 10 lead (this_building) 120 silver talents (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Bread and Games Edict: +6% wealth generated by cultural buildings (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) 120 silver talents (this_building) 10 lead (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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