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HomeHome / Divide et Impera / Parthian Nobles (Imperator Augustus) / Buildings / Eastern Town
Eastern Town Parthian Nobles (Imperator Augustus)Parthian Nobles (Imperator Augustus) Minor Settlement (Purple Dye) Level 4

Eastern Town

A prosperous centre for trade and commerce full of opportunity for the right people.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Purple Dye)

Eastern Hamlet
Eastern Hamlet
(rom_EASTERN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Eastern Village
Eastern Village
(rom_EASTERN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Eastern Small Town
Eastern Small Town
(rom_EASTERN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Eastern Town
Eastern Town
(rom_EASTERN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Eastern Town

Building Name

Eastern Town

Level Name

rom_EASTERN_city_minor_purple_dye_4

Building Chain

Minor Settlement (Purple Dye)

Building Level

4

Create Time

16

Create Cost

7200

Require Resource

Gold

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-8 food (this_region)
+20% wealth from all commerce (all regions)
170 wealth from local commerce (this_building)
900 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
120 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
200 Parthian Spearmen
Parthian Spearmen
(GAR_Par_Garrisoned_Spearmen)
Spear Infantry
175 Parthian Archers
175 Parthian Archers
175 Parthian Archers
175 Parthian Archers
Parthian Archers
(GAR_Par_Local_Archers)
Missile Infantry
120 Parthian Horsemen
120 Parthian Horsemen
120 Parthian Horsemen
Parthian Horsemen
(GAR_Par_Local_Horse_Archers)
Missile Cavalry
200 Parthian Militia
200 Parthian Militia
Parthian Militia
(GAR_Par_Local_Militia)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Numidim
Cavalry / Missile Cavalry / (AOR_14_Numidian_Cavalry)
Parasim Numidim
(Numidian Cavalry)

Numidians are expert mounted skirmishers, able to strike and withdraw quickly.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
3
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
4
175 Toxotai Syriakoi
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
5
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
6
36 Elephantes Syriakoi
Elephants / Elephant / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
7
175 Palkhandar
Missile Infantry / Missile Infantry / (Eas_Slingers)
Palkhandar
(Eastern Slingers)

In battle, slingers are used as light skirmishers who rush forward against the enemy to pepper them with stones, only to flee when threatened. Slingers come from the shepherd boys of the highlands who use slings to herd sheep and goats. They stand guard in the upland pastures, and if they see an animal straying, they sling a stone in front of it to ward it back to safety.

175 449 449 6 190 5 20 18 7 6 32 1 20 35
8
300 Nizagan
Melee Infantry / Spear Infantry / (Eas_Spear)
Nizagan
(Levy Spearmen)

These poorly trained levy infantry are supplied by the great nobles (Azats) from their estates in the more settled regions of the empire. They are armed with a spear and a leather-covered wicker shield. Though they are ill-disciplined, these spearmen are capable of fighting in ordered ranks.

300 351 351 22 9 11 52 1 20 45
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