Eastern Bazaar
In all the hubbub, the world is there for a handful of gold.If shrines and temples are the soul of a human settlement, then its markets, bazaars and caravanserai are its stomach and heart. Commerce is essential to town and urban life, as well as continued prosperity and growth. Trade in goods and services makes all who take part richer, as long as it is honest. Purpose-built caravanserai show the importance of trade and the flow of goods and money. Great courtyards, surrounded by identical alcove-like stalls, were designed to accommodate travelling merchants and trade caravans. They acted as waypoints along routes like the Silk Road and the Royal Road, re-established by Darius the Great in Asia Minor. They provided shelter, water and fodder for pack animals, and secure places to conduct business.
City Centre
Building Name Eastern Bazaar |
Level Name rom_EASTERN_city_slot_trade_3 |
Building Chain City Centre |
Building Level 3 |
Create Time 10 |
Create Cost 3600 |
Require Resource Grain |
Require Technology Armed Escorts |
Effects
10 food (this_region)+20% wealth from farming (agriculture) (regions_in_this_province)
350 wealth from local commerce (this_building)
-4 public order(squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tariff income from trade agreements (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
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