Home / Divide et Impera / Palmyra (Imperator Augustus) / Buildings / Minor Settlement (Leather) Buildings
Palmyra (Imperator Augustus) Buildings
Minor Settlement (Leather) Buildings
Minor Settlement (Leather)
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Minor Settlement (Leather) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Leather) Level 1 Eastern Hamlet (Leather) A small community founded for common goals and in shared beliefs. |
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4 | 1500 |
135 wealth from manufacturing (industry) (this_building) +2% wealth from manufacturing (industry) (all regions) 30 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 experience for new spies (this_province) +1 army recruitment capacity (this_province) 10 leather (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Leather) Level 2 Eastern Village (Leather) An established village, growing by hard toil and devout effort. |
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6 | 2100 |
-2 food (this_region) 170 wealth from manufacturing (industry) (this_building) +4% wealth from manufacturing (industry) (all regions) 57 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 experience for new spies (this_province) +1 army recruitment capacity (this_province) 25 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Leather) Level 3 Eastern Small Town (Leather) A thriving community with trade to attract new settlers. |
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10 | 2850 |
-4 food (this_region) 203 wealth from manufacturing (industry) (this_building) +6% wealth from manufacturing (industry) (all regions) 85 wealth from local commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +2 experience for new spies (this_province) +1 army recruitment capacity (this_province) 60 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Leather) Level 4 Eastern Town (Leather) A prosperous centre for trade and commerce full of opportunity for the right people. |
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16 | 4680 |
-6 food (this_region) 237 wealth from manufacturing (industry) (this_building) +8% wealth from manufacturing (industry) (all regions) 113 wealth from local commerce (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +3 experience for new spies (this_province) +1 army recruitment capacity (this_province) 120 leather (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tax Harvesting Edict: +3% tax rate (this_province) Commercial Stimulation Edict: +3% wealth from all commerce buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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