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Eastern Town (Leather) Medewi (Imperator Augustus)Medewi (Imperator Augustus) Minor Settlement (Leather) Level 4

Eastern Town (Leather)

A prosperous centre for trade and commerce full of opportunity for the right people.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Leather)

Eastern Hamlet (Leather)
Eastern Hamlet (Leather)
(rom_EASTERN_city_minor_hides_1)
Minor Settlement (Leather) Level 0
Eastern Village (Leather)
Eastern Village (Leather)
(rom_EASTERN_city_minor_hides_2)
Minor Settlement (Leather) Level 1
Eastern Small Town (Leather)
Eastern Small Town (Leather)
(rom_EASTERN_city_minor_hides_3)
Minor Settlement (Leather) Level 2
Eastern Town (Leather)
Eastern Town (Leather)
(rom_EASTERN_city_minor_hides_4)
Minor Settlement (Leather) Level 3
Eastern Town (Leather)

Building Name

Eastern Town (Leather)

Level Name

rom_EASTERN_city_minor_hides_4

Building Chain

Minor Settlement (Leather)

Building Level

4

Create Time

16

Create Cost

4680

Require Resource

Gold

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-6 food (this_region)
237 wealth from manufacturing (industry) (this_building)
+8% wealth from manufacturing (industry) (all regions)
113 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+3 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
120 African Horsemen
120 African Horsemen
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
175 African Hunters
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Missile Infantry
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Bilit'ti Sayif
Melee Infantry / Melee Infantry / (afr_mer_light_melee_inf)
Bilit'ti Sayif
(Ethiopian Swordmen)

These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used.

300 713 713 38 11 19 56 4 20 40
2
300 Dill'e Gora
Melee Infantry / Spear Infantry / (afr_mer_medium_spearmen)
Dill'e Gora
(Ethiopian Spearmen)

These men are equipped with spears, shields, and helmets the quality of which might change depending who is levying these troops.

300 808 808 33 9 15 71 8 20 50
3
300 Gora'ba
Melee Infantry / Spear Infantry / (afr_mer_spearmen)
Gora'ba
(Meroe Spearmen)

Armed with javelins, spear and shield, these troops can skirmish and face enemy infantry in melee. They already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking impetuously!

300 506 506 28 9 14 54 3 20 45
4
300 Kulus Bomani
Melee Infantry / Melee Infantry / (afr_mer_tribal_warriors)
Kulus Bomani
(Kushite Painted Warriors)

The tribal warriors from the Kushite kingdom are described by Herodotus as half-painted in vermillion and white. They are fierce and versatile, used mostly as heavy skirmishers, fighting with clubs, axes and short spears.

300 576 576 39 11 20 60 1 20 60
5
175 Balroae
Missile Infantry / Missile Infantry / (AOR_1_Caledonian_Skirmishers)
Balroae
(Caledonian Skirmishers)

Inhumanly decorated, and inhumanly savage, these men are dangerous indeed.

175 412 412 14 85 7 5 18 7 6 50 1 20 25
6
300 Pictone Neitos
Melee Infantry / Melee Infantry / (AOR_1_Pictone_Painted_Swordsmen)
Pictone Neitos
(Pict Painted Swordsmen)

The Pictone Neitos (Pek-tone Nee-yet-os) are painted warriors from Caledonia. They use heavy shields and have a powerful charge as well as high morale, which makes them useful for holding the line or punching holes in hostile formations.

300 589 589 40 11 17 60 1 20 50
7
18 Elephantes Hulaioi Liboukoi
Elephants / Elephant / (AOR_16_African_Elephants)
Elephantes Hulaioi Liboukoi
(African Elephants)

These powerful beasts plough through enemy lines with terrifying force.

18 1600 1600 10 6 14 42 12 95 30
8
80 Malhamit Kalb
Melee Infantry / Special / (AOR_16_Garamantine_Hounds)
Malhamit Kalb
(Garamantine War Dogs)

The legendary king Garamantes is said to have be rescued from his enemies by his loyal hounds. The local tribesmen often take their savage hunting dogs with them on desert raids.

80 640 640 18 7 15 26 12 20 35
9
300 Dorkim Garamantim
Melee Infantry / Spear Infantry / (AOR_16_Garamantine_Levies)
Dorkim Garamantim
(Garamantine Levies)

Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 453 453 30 9 11 50 1 20 35
10
175 Qala'im Garamantim
Missile Infantry / Missile Infantry / (AOR_16_Garamantine_Slingers)
Qala'im Garamantim
(Garamantine Slingers)

Even the smallest pebble is dangerous in the right hands.

175 435 435 5 165 5 20 18 7 6 32 1 20 25
11
300 Corio Runo
Melee Infantry / Melee Infantry / (AOR_2_Britannic_Ambushers)
Corio Runo
(Brythonic Hidden Warriors)

Unexpected warriors with javelins and swords are useful to any warlord.

300 571 571 38 11 17 69 1 20 35
12
175 Corio Telamon
Missile Infantry / Missile Infantry / (AOR_2_Briton_Slingers)
Corio Telamon
(Britannic Slingers)

A good slinger is worth his weight in slingstones, many times over.

175 653 653 6 190 6 20 18 7 6 43 1 20 25
13
120 Myrcharn
Cavalry / Melee Cavalry / (AOR_2_Casse_Light_Cavalry)
Myrcharn
(Casse Cavalry)

The heads of family contingents, as well as local chiefs of roundhouses and farming communities, band together as cavalry, riding the same sturdy ponies that the noblemen ride.

120 1234 1234 27 9 22 39 4 20 40
14
300 Silurae Birnai
Melee Infantry / Melee Infantry / (AOR_2_Siluri_Warband)
Silurae Birnai
(Silures Warband)

The Silurae Birnai (Sel-oor-ay Bern-ay) are a tribe from the south of Cambria. Renowned for their ferocity, skill, and discipline, they offer up fine spearmen to their lord: braver than most others, and more sturdy and skilled. They are, for all intents and purposes, little more than local spearmen, but with greater training and skill. The Silures act as both anti-infantry and anti-cavalry soldiers, and can also be used to pepper an enemy at distance with javelins. They are disciplined and capable of standing in orderly lines, and use tight formations at times to absorb enemy charges.

300 772 772 36 11 13 71 6 20 45
15
36 Elephantes Indikoi
Elephants / Elephant / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
16
120 Khuveshavagan
Cavalry / Shock Cavalry / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
17
300 Roxolanoi Haploi
Melee Infantry / Spear Infantry / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
18
175 Skythioi Toxotai
Missile Infantry / Missile Infantry / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
19
120 Skythioi Hippotoxotai
Cavalry / Missile Cavalry / (AOR_27_Scythian_Horse_Archers)
Skythioi Hippotoxotai
(Scythian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 787 787 10 150 5 15 26 7 17 29 2 20 25
20
175 Paya Hinam Dunai Purma
Missile Infantry / Missile Infantry / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
21
175 Sauromatae Fistaeg Fat Aexsdzhytae
Missile Infantry / Missile Infantry / (AOR_43_Sarmatian_Archers)
Sauromatae Fistaeg Fat Aexsdzhytae
(Sarmatian Archers)

Men who cannot shoot go hungry on the steppes.

175 568 568 9 165 5 15 21 7 8 39 1 20 25
22
100 Sauromatae Uaezdaettae
Cavalry / Shock Cavalry / (AOR_43_Sarmatian_Cataphracts)
Sauromatae Uaezdaettae
(Sarmatian Cataphracts)

These incredibly heavy cavalry can turn the tide of battle with their thunderous charge!

100 2538 2538 42 9 44 48 26 20 50
23
120 Sauromatae Fat Aexsdzhytae
Cavalry / Missile Cavalry / (AOR_43_Sarmatian_Horse_Archers)
Sauromatae Fat Aexsdzhytae
(Sarmatian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 881 881 10 150 5 15 30 11 22 35 2 20 25
24
80 Vadasz Spako
Melee Infantry / Special / (AOR_43_Steppe_Hunting_Dogs)
Vadasz Spako
(Alaunt Shepherd Dogs)

Ferocious shepherd dogs bred by the Alani and other Sarmatian nomads for hunting and guarding flocks on the steppes.

80 640 640 18 7 13 26 8 20 35
25
120 Reidonez
Cavalry / Melee Cavalry / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
26
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
27
80 Jagon Hund
Melee Infantry / Special / (AOR_5_Germanic_Hunting_Dogs)
Jagon Hund
(Germanic Hunting Dogs)

Ferocious animals, trained to rip out men's throats to break any resistance.

80 640 640 18 7 15 26 8 20 35
28
300 Gaizoz Frije
Melee Infantry / Spear Infantry / (AOR_5_Germanic_Levies)
Gaizoz Frije
(Germanic Levies)

Gaizoz Frije, whose name also means “Free Spears,” are composed largely of local farmers and hunters, Germanic freemen of the lowest rank, accustomed to frequent raids and tribal warfare from a young age. According to Germanic tradition, as soon as these men receive their gaizaz (spear) and skelduz (shield), they are frije (free) adults, charged with equal shares and responsibilities in the tribe. Frije also means one's own, for to belong is to fulfill the duties of being free.

300 420 420 27 9 11 60 1 20 35
29
300 Herunautoz
Melee Infantry / Melee Infantry / (AOR_5_Germanic_Swordsmen)
Herunautoz
(Germanic Swordsmen)

The Herunautoz come from such warlike tribes as the Heruskoz, Habukoz, Hattoz, and other numerous tribes of the Sweboz confederation. They are well-trained, experienced, and armed with high-quality swords and javelins to soften the enemy before their furious charge.

300 726 726 39 11 13 61 4 20 45
30
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_African)
Baggage Train
Baggage trains grant a bonus to armies connected to supply lines, by reducing logistics costs. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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