Rhodos (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Rhodos (Occupied) |
Level Name dei_minor_city_RHODES_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Qanat |
Effects
-4 food (this_region)+12% wealth from all sources (regions_in_this_province)
422 wealth from subsistence (this_building)
400 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (afr_mer_axemen) Qadosh'ba (Ethiopian Axemen) These fierce soldiers fight with the heaviest of the infantry. They wield large double-bladed axes and fight as powerful shock infantry. They wear a mail vest and leather greaves in addition to a long tunic. Fighting without helmets or shields, these men crash into an enemy line ferociously, using their large stature and raw power to push through enemies with reckless abandon. |
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200 | 1224 | 1224 | 56 | 13 | 25 | 42 | 10 | 20 | 55 | |||||||||
2 |
Melee Infantry / Hoplite/Pike Infantry / (afr_mer_hoplites) Yam Suph Gora (Red Sea Hoplites) These hoplites are mostly Hellenic colonists who were drawn to the Erythraian Sea coast. Their aspis has no bronze coating, relying on elephant skin instead. |
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200 | 957 | 957 | 30 | 9 | 20 | 60 | 10 | 20 | 50 | |||||||||
3 |
Melee Infantry / Melee Infantry / (afr_mer_light_melee_inf) Bilit'ti Sayif (Ethiopian Swordmen) These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used. |
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300 | 713 | 713 | 38 | 11 | 19 | 56 | 4 | 20 | 40 | |||||||||
4 |
Melee Infantry / Spear Infantry / (afr_mer_medium_spearmen) Dill'e Gora (Ethiopian Spearmen) These men are equipped with spears, shields, and helmets the quality of which might change depending who is levying these troops. |
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300 | 808 | 808 | 33 | 9 | 15 | 71 | 8 | 20 | 50 | |||||||||
5 |
Melee Infantry / Spear Infantry / (afr_mer_spearmen) Gora'ba (Meroe Spearmen) Armed with javelins, spear and shield, these troops can skirmish and face enemy infantry in melee. They already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking impetuously! |
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300 | 506 | 506 | 28 | 9 | 14 | 54 | 3 | 20 | 45 | |||||||||
6 |
Melee Infantry / Melee Infantry / (afr_mer_tribal_warriors) Kulus Bomani (Kushite Painted Warriors) The tribal warriors from the Kushite kingdom are described by Herodotus as half-painted in vermillion and white. They are fierce and versatile, used mostly as heavy skirmishers, fighting with clubs, axes and short spears. |
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300 | 576 | 576 | 39 | 11 | 20 | 60 | 1 | 20 | 60 | |||||||||
7 |
Missile Infantry / Missile Infantry / (AOR_42_Rhodian_Slingers) Rhodioi Sphendonetai (Rhodian Slingers) Few can match the deadly accuracy of the men of Rhodes. |
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175 | 741 | 741 | 8 | 215 | 8 | 20 | 21 | 7 | 6 | 36 | 1 | 20 | 30 |
Disqus |
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