Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Port The sea-road leads to the wider world. |
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4 | 1650 |
45 wealth from maritime commerce (this_building) |
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2 |
Port Level 2 Military Pier Where warships gather, and armies embark for conquest and spoils. |
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6 | 2250 |
105 wealth from manufacturing (industry) (this_building) |
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3 |
Port Level 2 Harbour Safe haven from pirates and storms, and a place to trade. |
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6 | 3150 |
90 wealth from local commerce (this_building) 180 wealth from maritime commerce (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% Foreigner Population (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +100 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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4 |
Port Level 2 Fishing Port Fish is always a welcome meal on any table. |
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6 | 2550 |
5 food (this_region) 60 wealth from maritime commerce (this_building) Supplies: +7 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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5 |
Port Level 3 Trading Port A bustling centre of trade moving goods from east and west. |
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10 | 5100 |
-4 food (this_region) 180 wealth from local commerce (this_building) 360 wealth from maritime commerce (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Commercial Stimulation Edict: +5% wealth from all commerce buildings (this_province) +0.5% Foreigner Population (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +100 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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6 |
Port Level 3 Fishmongers' Lane Salted or dried fish can be sent far beyond the ports at which they were landed. |
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10 | 3150 |
7 food (this_region) 75 wealth from maritime commerce (this_building) -4 public order(squalor) (this_province) Bread and Games Edict: 1 food (this_province) Supplies: +7 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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7 |
Port Level 3 Naval Yard Ships built and outfitted for war need a home port. |
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10 | 3000 |
210 wealth from manufacturing (industry) (this_building) -4 public order(squalor) (this_province) |
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