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Barbarian Hamlet (Trained Slaves) Iazyges (Imperator Augustus)Iazyges (Imperator Augustus) Minor Settlement (Trained Slaves) Level 1

Barbarian Hamlet (Trained Slaves)

From tiny acorns great oaks grow.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Trained Slaves)

Barbarian Hamlet (Trained Slaves)
Barbarian Hamlet (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_1)
Minor Settlement (Trained Slaves) Level 0
Barbarian Village (Trained Slaves)
Barbarian Village (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_2)
Minor Settlement (Trained Slaves) Level 1
Barbarian Town (Trained Slaves)
Barbarian Town (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_3)
Minor Settlement (Trained Slaves) Level 2
Barbarian Pagus (Trained Slaves)
Barbarian Pagus (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_4)
Minor Settlement (Trained Slaves) Level 3
Barbarian Hamlet (Trained Slaves)

Building Name

Barbarian Hamlet (Trained Slaves)

Level Name

rom_BARBARIAN_city_minor_slave_1

Building Chain

Minor Settlement (Trained Slaves)

Building Level

1

Create Time

4

Create Cost

1950

Effects

128 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
Reduces slave population decline (this_province)
+15% wealth generated by slaves (this_province)
-10% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 trained slaves (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Steppe Tribesfolk
200 Steppe Tribesfolk
200 Steppe Tribesfolk
200 Steppe Tribesfolk
Steppe Tribesfolk
(GAR_Ste_Armed_Tribesfolk)
Melee Infantry
200 Steppe Spearmen
200 Steppe Spearmen
200 Steppe Spearmen
Steppe Spearmen
(GAR_Ste_Garrisoned_Spearmen)
Spear Infantry
175 Steppe Archers
175 Steppe Archers
175 Steppe Archers
Steppe Archers
(GAR_Ste_Local_Archers)
Missile Infantry
120 Steppe Horsemen
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Lebiponnim
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
175 Mitnagsim Lybim
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
3
300 Mishteret Lybim
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
4
300 Arabioi Katadromeis
Melee Infantry / Spear Infantry / (AOR_20_arabian_auxiliaries)
Arabioi Katadromeis
(Arabian Auxiliaries)

Arabian auxiliaries form irregular units useful for long-range operations, especially in the desert. They can afford a light and cheap helmet like the Boeotian one, also used by many other troops.

300 490 490 15 9 10 57 6 20 40
5
300 Erinamesh Ana-Arabim
Melee Infantry / Spear Infantry / (AOR_20_Arabian_Levies)
Erinamesh Ana-Arabim
(Arabian Levies)

The desert-canny fight only when they must.

300 407 407 26 9 10 56 1 20 35
6
300 Aeudi Lugoae
Melee Infantry / Spear Infantry / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
7
120 Leuce Epos
Cavalry / Melee Cavalry / (AOR_3_Gallic_Light_Cavalry)
Leuce Epos
(Gallic Cavalry)

Leuce Epos constitute the bulk of Gallic cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

120 1216 1216 26 9 22 39 4 20 40
8
175 Aeudi Gaeroas
Missile Infantry / Missile Infantry / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
9
175 Thrakioi Peltastai
Missile Infantry / Missile Infantry / (AOR_38_Thracian_Peltasts)
Thrakioi Peltastai
(Thracian Peltasts)

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

175 449 449 15 90 9 5 24 10 10 44 1 20 30
10
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
11
120 Sauromatae Fat Aexsdzhytae
Cavalry / Missile Cavalry / (Ste_Sarmatian_Horsemen)
Sauromatae Fat Aexsdzhytae
(Sarmatian Horse Archers)

Life as nomadic herders on the steppe produces highly skilled bowmen and riders who can put those abilities to very good use on a battlefield. Typical horse archers carry little or no armour and are likely to suffer if forced into melee against most adversaries.

120 881 881 10 150 4 15 30 11 22 35 2 20 35
12
200 Sauromatae Arc Aexsaeg
Melee Infantry / Spear Infantry / (Ste_Sarmatian_Light_Spearmen)
Sauromatae Arc Aexsaeg
(Sarmatian Light Spearmen)

Sarmatian Spearmen are raised from settled groups of formerly nomadic Sarmatians such as the Siraces of Ciscaucasia. A shield is typically their only protection, and they use spears and short swords for offense.

200 355 355 22 9 11 60 1 20 45
13
200 Halstehveyyau
Melee Infantry / Spear Infantry / (Ste_Spear)
Halstehveyyau
(Saka Spearmen)

These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples.

200 405 405 26 9 10 58 1 20 45
14
200 Payai Dunai
Missile Infantry / Missile Infantry / (Ste_Tribesmen)
Payai Dunai
(Saka Foot Archers)

They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers."

200 957 957 9 165 4 15 27 9 10 56 6 20 45
15
200 Saka Tapabara
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Saka Tapabara
(Saka Axemen)

In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee.

200 455 455 30 11 13 52 1 20 45
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