menu
HomeHome / Divide et Impera / Iazyges (Imperator Augustus) / Buildings / Fortified Roma (Occupied)
Fortified Roma (Occupied) Iazyges (Imperator Augustus)Iazyges (Imperator Augustus) Ancient Capital Level 3

Fortified Roma (Occupied)

The Eternal City, fortified and prepared.

Ancient Capital

Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Fortified Roma (Occupied)

Building Name

Fortified Roma (Occupied)

Level Name

dei_main_city_ROME_3_fort

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6800

Require Technology

Large Defences
Large Defences

Effects

+4 artillery on walls (this_region)
-7 food (this_region)
+10% wealth from all sources (regions_in_this_province)
844 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-3 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+4 artillery on walls (this_region)
Ostia: +250 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
175 Local Slingers
175 Local Slingers
175 Local Slingers
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
200 Local Town Guard
200 Local Town Guard
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
120 Steppe Lancers
120 Steppe Lancers
Steppe Lancers
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Ste_Ballista_Bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Kampanioi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites)
Kampanioi Hoplitai
(Campanian Hoplites)

These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit.

200 848 848 27 9 11 65 10 20 50
2
300 Italici Milites
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies)
Italici Milites
(Italian Levies)

Angry Italians with spears should never be dismissed lightly.

300 568 568 15 9 10 65 8 20 35
3
200 Ensiferi Italici
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen)
Ensiferi Italici
(Italian Swordsmen)

Never underestimate an Italian in battle: he will smile even as he guts you.

200 802 802 33 10 10 65 8 20 35
4
120 Skytho-Sauromatai Kontophoroi
Cavalry / Shock Cavalry / (Scy_reform_lancers)
Skytho-Sauromatai Kontophoroi
(Scytho-Sarmatian Lancers)

These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour.

120 2218 2218 34 9 33 57 22 20 55
5
200 Sirakoi Epilektoi
Melee Infantry / Spear Infantry / (Ste_Heavy_Spearmen)
Sirakoi Epilektoi
(Siraces Heavy Infantry)

These dismounted elite infantrymen from the Siraces tribe are spearmen-swordsmen, holding a thureos shield and wearing scale armour. The Siraces are eastern Sarmatians who have made early contacts with the Greek settlements on the Pontus Euxinus.

200 1177 1177 32 9 11 78 16 20 45
6
120 Sauromatae Fat Aexsdzhytae
Cavalry / Missile Cavalry / (Ste_Sarmatian_Horsemen)
Sauromatae Fat Aexsdzhytae
(Sarmatian Horse Archers)

Life as nomadic herders on the steppe produces highly skilled bowmen and riders who can put those abilities to very good use on a battlefield. Typical horse archers carry little or no armour and are likely to suffer if forced into melee against most adversaries.

120 881 881 10 150 4 15 30 11 22 35 2 20 35
7
200 Sauromatae Arc Aexsaeg
Melee Infantry / Spear Infantry / (Ste_Sarmatian_Light_Spearmen)
Sauromatae Arc Aexsaeg
(Sarmatian Light Spearmen)

Sarmatian Spearmen are raised from settled groups of formerly nomadic Sarmatians such as the Siraces of Ciscaucasia. A shield is typically their only protection, and they use spears and short swords for offense.

200 355 355 22 9 11 60 1 20 45
8
200 Halstehveyyau
Melee Infantry / Spear Infantry / (Ste_Spear)
Halstehveyyau
(Saka Spearmen)

These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples.

200 405 405 26 9 10 58 1 20 45
9
200 Payai Dunai
Missile Infantry / Missile Infantry / (Ste_Tribesmen)
Payai Dunai
(Saka Foot Archers)

They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers."

200 957 957 9 165 4 15 27 9 10 56 6 20 45
10
200 Saka Tapabara
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Saka Tapabara
(Saka Axemen)

In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee.

200 455 455 30 11 13 52 1 20 45
Disqus
Facebook