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Eastern Hamlet Kartli (Imperator Augustus)Kartli (Imperator Augustus) Minor Settlement (Purple Dye) Level 1

Eastern Hamlet

A small community founded for common goals and in shared beliefs.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Purple Dye)

Eastern Hamlet
Eastern Hamlet
(rom_EASTERN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Eastern Village
Eastern Village
(rom_EASTERN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Eastern Small Town
Eastern Small Town
(rom_EASTERN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Eastern Town
Eastern Town
(rom_EASTERN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Eastern Hamlet

Building Name

Eastern Hamlet

Level Name

rom_EASTERN_city_minor_purple_dye_1

Building Chain

Minor Settlement (Purple Dye)

Building Level

1

Create Time

4

Create Cost

1500

Effects

+2% wealth from all commerce (all regions)
45 wealth from local commerce (this_building)
112 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 purple dye (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 purple dye (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Eastern Townsfolk
200 Eastern Townsfolk
200 Eastern Townsfolk
200 Eastern Townsfolk
Eastern Townsfolk
(GAR_Eas_Armed_Townsfolk)
Melee Infantry
200 Eastern Spearmen
Eastern Spearmen
(GAR_Eas_Garrisoned_Spearmen)
Spear Infantry
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
Eastern Archers
(GAR_Eas_Local_Archers)
Missile Infantry
200 Eastern Militia
200 Eastern Militia
200 Eastern Militia
Eastern Militia
(GAR_Eas_Local_Militia)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
2
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
3
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
4
300 Spa
Melee Infantry / Spear Infantry / (kar_levy_spear)
Spa
(Kartvelian Levy Spearmen)

These men are typical of the Caucasians who emerge from their mountains to raid the more fertile lowlands. To outsiders, the hillmen are a wild savage people, but they are also skilled hunters, making them superb ambushers. Armed with spears, swords, and round shields, they are a valuable addition to many forces.

300 379 379 24 9 8 54 1 20 35
5
175 Meshurduleni
Missile Infantry / Missile Infantry / (kar_slinger)
Meshurduleni
(Kartvelian Slingers)

Slingers are highly skilled missile troops, but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies, and then fall back rapidly to avoid hand-to-hand combat.

175 456 456 6 190 5 15 22 11 6 28 1 20 35
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