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Hagar (Imperator Augustus) Hagar (Imperator Augustus) Buildings

Minor Settlement (Warhorse) Buildings




Minor Settlement (Warhorse)

Eastern Hamlet (Warhorse)
Eastern Village (Warhorse)
Eastern Small Town (Warhorse)
Eastern Town (Warhorse)
Minor Settlement (Warhorse)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Warhorse) Minor Settlement (Warhorse) Level 1
Eastern Hamlet (Warhorse)
A small community founded for common goals and in shared beliefs.
4 1875 +4% wealth from agriculture (regions_in_this_province)
128 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 Warhorse (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Warhorse) Minor Settlement (Warhorse) Level 2
Eastern Village (Warhorse)
An established village, growing by hard toil and devout effort.
6 3225 -2 food (this_region)
+8% wealth from agriculture (regions_in_this_province)
212 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 Warhorse (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town (Warhorse) Minor Settlement (Warhorse) Level 3
Eastern Small Town (Warhorse)
A thriving community with trade to attract new settlers.
10 4425 -4 food (this_region)
+12% wealth from agriculture (regions_in_this_province)
295 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 Warhorse (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town (Warhorse) Minor Settlement (Warhorse) Level 4
Eastern Town (Warhorse)
A prosperous centre for trade and commerce full of opportunity for the right people.
16 6390 -6 food (this_region)
+16% wealth from agriculture (regions_in_this_province)
380 wealth from local commerce (this_building)
+5 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Commercial Stimulation Edict:
+8% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 Warhorse (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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