Home / Divide et Impera / Hagar (Imperator Augustus) / Buildings / Minor Settlement (Warhorse) Buildings
Hagar (Imperator Augustus) Buildings
Minor Settlement (Warhorse) Buildings
Minor Settlement (Warhorse)
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Minor Settlement (Warhorse) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Warhorse) Level 1 Eastern Hamlet (Warhorse) A small community founded for common goals and in shared beliefs. |
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4 | 1875 |
+4% wealth from agriculture (regions_in_this_province) 128 wealth from local commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 Warhorse (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Warhorse) Level 2 Eastern Village (Warhorse) An established village, growing by hard toil and devout effort. |
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6 | 3225 |
-2 food (this_region) +8% wealth from agriculture (regions_in_this_province) 212 wealth from local commerce (this_building) +3 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 Warhorse (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Warhorse) Level 3 Eastern Small Town (Warhorse) A thriving community with trade to attract new settlers. |
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10 | 4425 |
-4 food (this_region) +12% wealth from agriculture (regions_in_this_province) 295 wealth from local commerce (this_building) +4 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 Warhorse (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Warhorse) Level 4 Eastern Town (Warhorse) A prosperous centre for trade and commerce full of opportunity for the right people. |
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16 | 6390 |
-6 food (this_region) +16% wealth from agriculture (regions_in_this_province) 380 wealth from local commerce (this_building) +5 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Commercial Stimulation Edict: +8% wealth from industry buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 Warhorse (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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