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Hagar (Imperator Augustus) Hagar (Imperator Augustus) Buildings

Minor Settlement (Fish) Buildings




Minor Settlement (Fish)

Eastern Hamlet
Eastern Village
Eastern Small Town
Eastern Town
Minor Settlement (Fish)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet Minor Settlement (Fish) Level 1
Eastern Hamlet
A small community founded for common goals and in shared beliefs.
4 1350 1 food (this_region)
30 wealth from local commerce (this_building)
58 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
10 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+10 line of sight across borders (this_region)
2 Eastern Village Minor Settlement (Fish) Level 2
Eastern Village
An established village, growing by hard toil and devout effort.
6 2100 3 food (this_region)
57 wealth from local commerce (this_building)
79 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
25 fish (this_building)
+1 army recruitment capacity (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town Minor Settlement (Fish) Level 3
Eastern Small Town
A thriving community with trade to attract new settlers.
10 3150 5 food (this_region)
85 wealth from local commerce (this_building)
102 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
60 fish (this_building)
+1 army recruitment capacity (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town Minor Settlement (Fish) Level 4
Eastern Town
A prosperous centre for trade and commerce full of opportunity for the right people.
16 5400 7 food (this_region)
112 wealth from local commerce (this_building)
125 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
1 food (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +7 (this_building)
120 fish (this_building)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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