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Barbarian Town (Purple Dye) Koinon Galaton (Imperator Augustus)Koinon Galaton (Imperator Augustus) Minor Settlement (Purple Dye) Level 3

Barbarian Town (Purple Dye)

Many hungry mouths are filled in a town.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Purple Dye)

Barbarian Hamlet (Purple Dye)
Barbarian Hamlet (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Barbarian Village (Purple Dye)
Barbarian Village (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Barbarian Town (Purple Dye)
Barbarian Town (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Barbarian Pagus (Purple Dye)
Barbarian Pagus (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Barbarian Town (Purple Dye)

Building Name

Barbarian Town (Purple Dye)

Level Name

rom_BARBARIAN_city_minor_purple_dye_3

Building Chain

Minor Settlement (Purple Dye)

Building Level

3

Create Time

10

Create Cost

3600

Require Technology

Raised Site
Raised Site

Effects

-4 food (this_region)
+10% wealth from all commerce (all regions)
675 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
Celtic Warriors
(GAR_Cel_Garrisoned_Warriors)
Melee Infantry
175 Celtic Bowmen
175 Celtic Bowmen
175 Celtic Bowmen
175 Celtic Bowmen
Celtic Bowmen
(GAR_Cel_Local_Bowmen)
Missile Infantry
200 Celtic Tribesmen
200 Celtic Tribesmen
200 Celtic Tribesmen
200 Celtic Tribesmen
200 Celtic Tribesmen
Celtic Tribesmen
(GAR_Cel_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Numidim
Cavalry / Missile Cavalry / (AOR_14_Numidian_Cavalry)
Parasim Numidim
(Numidian Cavalry)

Numidians are expert mounted skirmishers, able to strike and withdraw quickly.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
3
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
4
175 Toxotai Syriakoi
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
5
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
6
36 Elephantes Syriakoi
Elephants / Elephant / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
7
300 Corio Arios
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Corio Arios
(Levy Freemen)

The chance to win glory and position makes these men fierce opponents.

300 496 496 21 9 8 65 4 20 40
8
175 Iaosatae
Missile Infantry / Missile Infantry / (Cel_Slingers)
Iaosatae
(Celtic Slingers)

These slingers, eager for glory in battle, are highly effective skirmishers.

175 530 530 6 190 5 20 18 7 6 37 1 20 35
9
200 Tolistobogii Gaecori
Melee Infantry / Spear Infantry / (gal_heavy_spearmen)
Tolistobogii Gaecori
(Tolistobogii Armoured Spearmen)

These spearmen are very well equipped, with the finest spears, chainmail, and large shields. The Tolistobogii first appear as troops in the army of Brennus on their way to plunder Delphi in Greece, in 279 BCE.

200 1157 1157 30 9 11 84 16 20 55
10
300 Tectosagii Botroas
Melee Infantry / Melee Infantry / (gal_medium_swordsmen)
Tectosagii Botroas
(Tectosagii Swordsmen)

These troops are equipped with good swords and large shields. Every Galatian warlord worth his salt makes sure he has a few warbands of these hard men under his command. The Tectosagii are a group of Volcae who moved through Macedonia into Asia Minor circa 270 BCE. The Tectosagii are originally from the region of Gaul near Tolosa.

300 573 573 38 11 15 71 1 20 50
11
300 Galatikoi Kluddolon
Melee Infantry / Melee Infantry / (Gal_Shortswordsmen)
Galatikoi Kluddolon
(Galatian Shortswordmen)

The Kluddolon (Klud-oh-lon; Sword Bearers") make up a light levy of Galatian warriors but due to their young age they are fairly unreliable. They are used as light, mobile warriors that hit in short strikes, or for flanking. They have also been used to break phalanxes."

300 547 547 36 10 13 71 1 20 50
12
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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