Home / Divide et Impera / Gaetuli (Imperator Augustus) / Buildings / Military (Recruitment) Buildings
Military (Recruitment) | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Military (Recruitment) Level 1 Levy Camp Where levied citizens and subjects muster, and train to become soldiers. |
|||||
4 | 1500 |
+0.3% 2nd Class Citizen (this_building) -4% provincial income (building upkeep) (regions_in_this_province) |
||||
2 |
Military (Recruitment) Level 2 Nobles' Quarters Nobility should buy its privileges with unflinching service in war. |
|||||
6 | 2400 |
|
||||
3 |
Military (Recruitment) Level 2 Infantry Tents Organising levies requires planning and space. |
|||||
6 | 2100 |
+0.5% 2nd Class Citizen (this_building) -6% provincial income (building upkeep) (regions_in_this_province) |
|
|||
4 |
Military (Recruitment) Level 3 Nobles' Palaces The rich enjoy luxuries paid for in blood. |
|||||
10 | 3450 |
|
||||
5 |
Military (Recruitment) Level 3 Infantry Quarters Permanent quarters can lead to better equipped, better trained levies. |
|||||
10 | 2850 |
Conscription Edict: -8% unit recruitment cost (this_province) Conscription Edict: +1 unit recruitment capacity (this_province) +1% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
|
|||
6 |
Military (Recruitment) Level 4 Royal Barracks The golden and beloved rulers of all must be protected. |
|||||
16 | 6120 |
|
||||
7 |
Military (Recruitment) Level 4 Hamspah Barracks A permanent garrison gives the safety needed for growth and trade. |
|||||
16 | 5040 |
+1 experience rank(s) for heavy infantry recruits (this_province) Conscription Edict: -12% unit recruitment cost (this_province) Conscription Edict: +2 unit recruitment capacity (this_province) +1.5% 2nd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
|
|
|
|