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Gaetuli (Imperator Augustus) Gaetuli (Imperator Augustus) Buildings

Military (Recruitment) Buildings




Military (Recruitment)

Levy Camp
Infantry Tents
Infantry Quarters
Hamspah Barracks
Military (Recruitment)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Levy Camp Military (Recruitment) Level 1
Levy Camp
Where levied citizens and subjects muster, and train to become soldiers.
4 1500 +0.3% 2nd Class Citizen (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
2 Nobles' Quarters Military (Recruitment) Level 2
Nobles' Quarters
Nobility should buy its privileges with unflinching service in war.
6 2400
3 Infantry Tents Military (Recruitment) Level 2
Infantry Tents
Organising levies requires planning and space.
6 2100 +0.5% 2nd Class Citizen (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
4 Nobles' Palaces Military (Recruitment) Level 3
Nobles' Palaces
The rich enjoy luxuries paid for in blood.
10 3450
5 Infantry Quarters Military (Recruitment) Level 3
Infantry Quarters
Permanent quarters can lead to better equipped, better trained levies.
10 2850 Conscription Edict:
-8% unit recruitment cost (this_province)
Conscription Edict:
+1 unit recruitment capacity (this_province)
+1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
6 Royal Barracks Military (Recruitment) Level 4
Royal Barracks
The golden and beloved rulers of all must be protected.
16 6120
7 Hamspah Barracks Military (Recruitment) Level 4
Hamspah Barracks
A permanent garrison gives the safety needed for growth and trade.
16 5040 +1 experience rank(s) for heavy infantry recruits (this_province)
Conscription Edict:
-12% unit recruitment cost (this_province)
Conscription Edict:
+2 unit recruitment capacity (this_province)
+1.5% 2nd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
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