Sparta (Occupied)
Fearsome and unbroken.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Sparta (Occupied) |
Level Name dei_minor_city_SPARTA_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
-4% construction costs (all regions)-6 food (this_region)
456 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+7.5% 1st, 2nd and 3rd Class (this_building)
+2 recruited general experience level (this_province)
+1 army recruitment capacity (this_province)
dei_dummy_text_sparta_agoge (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_35_Skiritai_Peltasts) Skiritai Peltastai (Skiritai Peltasts) The Skiritai are a people subject to Sparta. They live in Skiritis, a mountainous region located in northern Laconia on the border with Arcadia, between the Oenus and the Eurotas rivers. These peltasts are expert in the art of making enemy lives miserable using javelins. |
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175 | 634 | 634 | 15 | 90 | 10 | 5 | 27 | 10 | 11 | 67 | 3 | 20 | 50 | |||||
2 |
Melee Infantry / Melee Infantry / (AOR_35_Skiritai_Swordsmen) Skiritai Machairaphoroi (Skiritai Swordsmen) Those who dwell in the shadow of the Spartans can have martial glory of their own. |
|||||||||||||||||
200 | 573 | 573 | 39 | 10 | 11 | 57 | 1 | 20 | 55 | |||||||||
3 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Spartan_Hoplites) Spartiatai Hoplitai (Spartan Hoplites) These men know nothing but war, and others are right to fear them. |
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200 | 1059 | 1059 | 33 | 9 | 15 | 74 | 12 | 20 | 50 | |||||||||
4 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Spartan_Thorax_Hoplites) Spartiatai Thorakitai Hoplitai (Spartan Thorax Hoplites) The phalanx is only as strong as the shield-arms of the warriors in it. |
|||||||||||||||||
200 | 1234 | 1234 | 34 | 9 | 19 | 73 | 16 | 20 | 50 |
Disqus |
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