Minor Settlement (Gold) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Gold) Level 1
Barbarian Hamlet (Gold)
From tiny acorns great oaks grow.
|
4 |
1950 |
338 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% tax rate (all provinces)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 gold talents (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
|
|
|
2 |
|
Minor Settlement (Gold) Level 2
Barbarian Village (Gold)
The village is the heart of the people.
|
6 |
3150 |
-2 food (this_region)
591 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% tax rate (all provinces)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 gold talents (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
3 |
|
Minor Settlement (Gold) Level 3
Barbarian Town (Gold)
Many hungry mouths are filled in a town.
|
10 |
4950 |
-4 food (this_region)
845 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3% tax rate (all provinces)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 gold talents (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
4 |
|
Minor Settlement (Gold) Level 4
Barbarian Pagus (Gold)
Riches grow when people work together.
|
16 |
8460 |
-8 food (this_region)
1098 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tax rate (all provinces)
Tribute Collection Edict:
+3% tax rate (this_province)
Bread and Games Edict:
+6% wealth generated by cultural buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 gold talents (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|