Home / Divide et Impera / Buri (Imperator Augustus) / Buildings / Minor Settlement (Grain) Buildings
Minor Settlement (Grain) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Grain) Level 1 Barbarian Hamlet (Grain) From tiny acorns great oaks grow. |
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4 | 1650 |
2 food (this_region) 68 wealth from farming (agriculture) (this_building) +10% wealth from farming (agriculture) (regions_in_this_province) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 10 grain (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Grain) Level 2 Barbarian Village (Grain) The village is the heart of the people. |
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6 | 2400 |
4 food (this_region) 102 wealth from farming (agriculture) (this_building) +20% wealth from farming (agriculture) (regions_in_this_province) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 25 grain (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Grain) Level 3 Barbarian Town (Grain) Many hungry mouths are filled in a town. |
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10 | 3900 |
6 food (this_region) 135 wealth from farming (agriculture) (this_building) +40% wealth from farming (agriculture) (regions_in_this_province) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 60 grain (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Grain) Level 4 Barbarian Pagus (Grain) Riches grow when people work together. |
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16 | 7740 |
8 food (this_region) 168 wealth from farming (agriculture) (this_building) +80% wealth from farming (agriculture) (regions_in_this_province) +2 growth per turn (this_province) -10 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tribute Collection Edict: +3% tax rate (this_province) Bread and Games Edict: 2 food (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 120 grain (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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