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Eastern Village Aksum (Imperator Augustus)Aksum (Imperator Augustus) Minor Settlement (Market) Level 2

Eastern Village

An established village, growing by hard toil and devout effort.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Market)

Eastern Hamlet
Eastern Hamlet
(rom_EASTERN_city_minor_township_1)
Minor Settlement (Market) Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement (Market) Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement (Market) Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement (Market) Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement (Market) Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement (Market) Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement (Market) Level 3
Eastern Village

Building Name

Eastern Village

Level Name

rom_EASTERN_city_minor_township_2

Building Chain

Minor Settlement (Market)

Building Level

2

Create Time

6

Create Cost

2850

Effects

-2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
57 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 African Villagers
200 African Villagers
African Villagers
(GAR_Afr_Armed_Villagers)
Melee Infantry
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Missile Infantry
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Hanatim Kushim
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Hanatim Kushim
(African Levy Spearmen)

These men are equipped with spears, shields and helmets of varying quality depending on who levied them. These spearmen can be expected to perform well as light line infantry, but their lack of armor means they will have problems facing more heavily equipped infantry, and might be at a disadvantage against missile troops firing from an angle not covered by their shields.

300 407 407 26 9 10 56 1 20 45
2
175 Qala'im Kushim
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Qala'im Kushim
(African Slingers)

Even the smallest pebble is dangerous in the right hands.

175 389 389 5 165 5 20 18 7 8 32 1 20 35
3
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_African)
Baggage Train
Baggage trains grant a bonus to armies connected to supply lines, by reducing logistics costs. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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